Impossible Rescue

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About


Think smart and move fast. The Brief

As a team, develop a prototype/proof of concept to respond to a strict stakeholder game brief.

The Idea

Manic Miner was the base game we had to create in order to achieve the MVP. After discussions within the team on different ideas we all had and approaches to take, we had decided to use the following games as inspiration:

Celeste for its fast-paced movement and the abilities provided to allow the player to navigate through the map quickly.

Thomas was alone for its simplicity, both for the map and player.

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Release date
Developer
wotsern
Age rating
Not rated

System requirements for PC

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Impossible Rescue screenshot, image №3346850 - RAWG
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Last Modified: Apr 25, 2022

Where to buy

itch.io