Average Playtime: 30 hours

In Case of Emergency, Release Raptor

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About

  • Be a raptor, feel like one, and smash robots to bits.
  • Procedurally-assembled 3D environments set in a scenic futuristic dystopia.
  • Free release of an aborted Early Access title. We hope you enjoy it! Note that this is an AS-IS release, based on popular demand, rather than us taking it down completely.
Sell Me The Idea In One Sentence
If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends. This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff.What’s The Point?
  • 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience.

  • 2. For a power trip. For speedrunning and finesse, you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Your performance is evaluated, so mistakes still have consequences without interrupting the flow of the game.

  • 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets.Procedural AssemblyWhat on earth do we mean by "procedurally-assembled?" Basically, we're using a very heavy mix of handcrafted content with procedural bits making it fresh each time.

    Creating unique and recognizable areas is a huge focus, because otherwise you get unimaginative "procgen blandness." Yuck! But we still wanted that sense of exploration, and so not chunk of level is present in every run, the layouts of the overall level (and where enemies are as well) varies quite a bit.

    NB: Yes, we know that’s not a velociraptor (and there should be feathers).
Platforms
Release date
Developer
Arcen Games, LLC
Publisher
Arcen Games, LLC
Age rating
Not rated
Website
http://arcengames.com/in-case-of-emergency-release-raptor/

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10 or later, although other unsupported distros may work
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
  • Memory: 4 GB RAM
  • Graphics: GeForce 8xxx+, Radeon X2400+, or Intel G45+
  • Storage: 5 GB available space
  • Additional Notes: Important: final specs may substantially differ, but this is our best guess for now.
Recommended:
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Additional Notes: Important: final specs may substantially differ, but this is our best guess for now.

System requirements for PC

Minimum:
  • OS: Windows 7, 8.1, or 10 64bit
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
  • Memory: 4 GB RAM
  • Graphics: GeForce 8xxx+, Radeon X2400+, or Intel G45+
  • Storage: 5 GB available space
  • Additional Notes: Important: final specs may substantially differ, but this is our best guess for now.
Recommended:
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Additional Notes: Important: final specs may substantially differ, but this is our best guess for now.

System requirements for macOS

Minimum:
  • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
  • Memory: 4 GB RAM
  • Graphics: GeForce 8xxx+, Radeon X2400+, or Intel G45+
  • Storage: 5 GB available space
  • Additional Notes: Important: final specs may substantially differ, but this is our best guess for now.
Recommended:
  • Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
  • Additional Notes: Important: final specs may substantially differ, but this is our best guess for now.
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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We Broke: Release Raptor in case of emergency
Jun 22, 2016
BirgirPall
In Case of Emergency, Release Raptor -- Raptor Attack!
Aug 25, 2016
WhyBeAre
BECOMING THE RAPTOR | In Case Of Emergency, Release Raptor
Aug 24, 2016
BestInSlot
Early Access Launch Trailer: In Case Of Emergency, Release Raptor
Aug 24, 2016
Arcen Games
SEND IN THE SPECIAL OPS RAPTOR - In Case of Emergency, Release Raptor
Dec 6, 2016
everynightxRIOT
E3 Trailer: In Case Of Emergency, Release Raptor
Jun 15, 2016
Arcen Games
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TRY IT TUESDAY: IN CASE OF EMERGENCY, RELEASE RAPTOR
In case of emergency: RELEASE RAPTOR
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In Case of Emergency, Release Raptor reviews and comments

Translated by
Microsoft from Russian
The Creator of AI War: Fleet Command is impoverished, and now is being cleaned in the steam with the help of the crypt of th on the knee Unity game junk. More precisely, he was begging, until the people looked in his good eyes with the question: "What are you doing at all, damn ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥!". Now this shit is free. In the screenshots it looks not like platformer, not like parody on Goat Simulator. This is actually a 3D action (LOL) with procedurally generated levels. Task: Either destroy a large shining computer, or destroy a dozen of two enemies. http://steamcommunity.com/sharedfiles/filedetails/?id=759079572 Playing as a raptor. He Probably had the cutest model in the Unity library, and other options look too unlikely. http://steamcommunity.com/sharedfiles/filedetails/?id=755572475 For Passage is supposed to be about Nifiga. The http://steamcommunity.com/sharedfiles/filedetails/?id=759079631/Stage is generated from a heap of long empty corridors with a bunch of lateral branches, the same empty and meaningless. Light is small. There's no Music. Platforming as such is not. Enemies meet every five minutes with one thing. SOUNDS LIKE A LOT OF FUN, HUH, GUYS? Tylsetov (theme for rooms) only four pieces: http://steamcommunity.com/sharedfiles/filedetails/?id=756508793 http://steamcommunity.com/sharedfiles/filedetails/?id=759070971 all Sorts of technical corridors with barrels. http://steamcommunity.com/sharedfiles/filedetails/?id=759070908 Sewerage. Sometimes It is difficult to tell where the border with the previous point passes. http://steamcommunity.com/sharedfiles/filedetails/?id=759079414 Living quarters. http://steamcommunity.com/sharedfiles/filedetails/?id=759070950 http://steamcommunity.com/sharedfiles/filedetails/?id=755385194 Laboratory. Because the levels are generated randomly, the connected rooms can be roughly the same: walking through the sewage pipes, you can go to the hall with a red carpet. Neat-O! Beautifully decorated only apartments, for obvious reasons. Everything else is done on the principle of "the Walls will be grey, and still boxes to scale everywhere." But, again, there is no sense in the scenery, because in the game almost nothing happens. It is Possible as in Goat Simulator to run and break black refrigerators (objects here collapse on two-three large splinters, taking off in air as a poplar fluff from each movement of a raptor), but, seriously, guys? There's even no physics Here to shoot the screenshots. What's the point? http://steamcommunity.com/sharedfiles/filedetails/?id=751435234 Nothing to see here Nothing to see here indeed. As for the Boevka, there is only one Thing in it: robots behave surprisingly adequately. They circle around the character, shoot from the back, and do not try to run to him through the entire map, barely he will only spawn (what suffers most divided on Unity). One of the bots can split into three smaller ones. The Raptor itself Has only a bite (melee) and two types of attacks in the arsenal of jumps. It is not necessary to Talk about some interesting game situations. Besides, you can't kill a raptor. Just here it is impossible and all, he even has no health indicator, only the counter of the received blows. http://steamcommunity.com/sharedfiles/filedetails/?id=759070860 Developer assures that this is done specifically, the type of game mode such. Personally, I think that this is not an exhibition of minimalism in painting, just the gallery is empty: In a hurry to make the game, decided not to bother with the balance. Well and looks like a game appropriately. Unnatural shine at all in general, white fog instead of the sun, plastic models, and all-all-everything is wildly slow. The Developer carefully left a sea of hints for optimization in the Settings menu, luckily. Everything is supposed to be for Unity. In General, I absolutely do not understand why it was necessary to spend four months and money in Unity Asset Store on this stuff developer, exactly as I see no reason to play it even for free, even Fanatu Arcen Games and indie games in general.
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