In Vitra reviews

Translated by
Microsoft from Deutsch
Better stick to the good old RPG maker Games I don't know if its the fault of the dev or the limitited posibilities of the Smile Game Builder, but In Vitra is so generic That it makes your jaw drop. The only good part of the game is the cool ending, which is in the same style as the Twilight Zone TV show, but that alone doesn't make a good game. At the very least a game like this should put in the standard comfort-functions, which you already know from countless RPG-Maker titles. But In Vitra doesn't even offer full controller support. Then there are things like a questlog, different difficulty levels or an auto-fight-mode, which are non existent in this game. The worst parts are however painfully high rate of random encounters, as well as the fact, that your mage does more damage with regular attacks than with her attack-spells! WTF!! Seriously guys, get your JRPG-Fix elsewhere! In Vitra isn't worth your time and money. Pros:-a cool ending in the STYLE of The Twilight Zone-the JRPG gameplay is absolutely unspectacular, but At Least its functional and solid Neutrals:-In Vitra uses the Smile Game Builder, which is not overused like the RPG Maker Cons:-no controller support (atnot least for third-pa Rty Controllers)-its a damn short game (6 hours, although the marketing promised 15 hours)-no Achievements-superficial characters and world-boring graphics and soundtrack-suffers from a severe lack of comfort-options and polishing = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Do you prefer to stay true to RPG Maker Games I don't know if it's because Of the Developer or the limited Possibilities of the Smile Game Builder, but in Vitra is so generic that you almost fold down the Chin Loader. The Only Bright spot is the cool Ending in the finest Twilight Zone style, but that alone doesn't make a good Game. At least the usual comfort options, which you are already accustomed to from the numerous RPG maker titles, should be expected. In fact, however, the Game doesn't even provide comprehensive controller support. Things like a Quest Log, different levels of Difficulty or an autofight mode can be completely forgotten. And if the Rate of Random Combat Rate displeases and the Combat Magician in the Team does more Damage with regular Attacks than with her Spells, you know that you'd better pick up your JRPG fix elsewhere. Pro and Kontra: Pro:-surprising Ending in the "Twilight Zone" style-completely unspectacular but at least quite solid JRPG gameplay ... Neutral:-based on the Slime Game Builder. This one is not yet as worn out as the RPG maker Kontra:-no controller support (at least not for third-party Controller)-is far too short at about 6 Hours (on top of That 15 Hours of Play is advertised)-no achievements-superficial Characters and Game World-audiovisual very bland-... Which unfortunately leaves some Comfort Options and Fine-tuning missing The full Review: http://www.gamecontrast.de/in-vitra-review/#more-65275
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