Average Playtime: 2 hours

In Vitra

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About

Feature List Experience a fantastic top-down role-playing game Hours of pure JRPG fun Immerse yourself in an exciting fantasy story full of surprises Embark on a dangerous journey and solve the mystery of Vitra Face dozens of lovingly designed creatures that inhabit the dark and unpredictable part of Vitra Learn countless spells and skills including a tier system Test your mettle with the challenging turn-based combat system Enjoy a fantastic soundtrack About the Game"In Vitra" is a fantastic role-playing game with a turn-based combat system. It will lure you into the mysterious world of Vitra. After years of relentless battles against horrible monsters, finally, peace seems to return to Vitra - when suddenly a strange illness spreads throughout the land. When his grandmother is struck by a serious disease, young Noa and his friend Luke embark on a quest for a cure. But their adventure turns out to be more challenging than they thought. To prevent the plague from spreading even further they have to trace it back to its true origin. Together with the pharmacist's daughter Lee-Belle and the young priestess Billa Noa and Luke begin their perilous journey far away from any human settlement. They have to face more and more fearsome creatures. And in the course of their adventure the four friends surprisingly come across an even bigger secret. Join our four friends as they venture deep into the lush green lands of Vitra. Discover a fantastic world full of monsters and mysteries. Find out more about Vitra's dark past and reveal the well-kept secret of the dangerous affliction.
Platforms
Release date
Mar 24, 2017
Developer
bumblebee
,
bumblebee.
Publisher
rokapublish GmbH, rokaplay
Age rating
Not rated
Website
https://www.facebook.com/InVitraGame

System requirements for PC

Minimum:
  • OS: Windows7/8/10 (32/64bit versions)
  • Processor: Intel Core 2 Duo processor or AMD Athlon™ 64
  • Memory: 2 GB RAM
  • Graphics: Intel HD graphics 4400 or more, Radeon HD graphics 5430 or more, OpenGL 3.0 or more
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Recommended:
  • OS: Windows7/8/10 (32/64bit versions)
  • Processor: CPU: Intel Core or AMD Athlon™ II (K10)
  • Memory: 2 GB RAM
  • Graphics: Graphics: NVIDIA® GeForce® 400 series, AMD Radeon™ HD 5000 series
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

In Vitra reviews and comments

Translated by
Microsoft from Deutsch
Better stick to the good old RPG maker Games I don't know if its the fault of the dev or the limitited posibilities of the Smile Game Builder, but In Vitra is so generic That it makes your jaw drop. The only good part of the game is the cool ending, which is in the same style as the Twilight Zone TV show, but that alone doesn't make a good game. At the very least a game like this should put in the standard comfort-functions, which you already know from countless RPG-Maker titles. But In Vitra doesn't even offer full controller support. Then there are things like a questlog, different difficulty levels or an auto-fight-mode, which are non existent in this game. The worst parts are however painfully high rate of random encounters, as well as the fact, that your mage does more damage with regular attacks than with her attack-spells! WTF!! Seriously guys, get your JRPG-Fix elsewhere! In Vitra isn't worth your time and money. Pros:-a cool ending in the STYLE of The Twilight Zone-the JRPG gameplay is absolutely unspectacular, but At Least its functional and solid Neutrals:-In Vitra uses the Smile Game Builder, which is not overused like the RPG Maker Cons:-no controller support (atnot least for third-pa Rty Controllers)-its a damn short game (6 hours, although the marketing promised 15 hours)-no Achievements-superficial characters and world-boring graphics and soundtrack-suffers from a severe lack of comfort-options and polishing = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Do you prefer to stay true to RPG Maker Games I don't know if it's because Of the Developer or the limited Possibilities of the Smile Game Builder, but in Vitra is so generic that you almost fold down the Chin Loader. The Only Bright spot is the cool Ending in the finest Twilight Zone style, but that alone doesn't make a good Game. At least the usual comfort options, which you are already accustomed to from the numerous RPG maker titles, should be expected. In fact, however, the Game doesn't even provide comprehensive controller support. Things like a Quest Log, different levels of Difficulty or an autofight mode can be completely forgotten. And if the Rate of Random Combat Rate displeases and the Combat Magician in the Team does more Damage with regular Attacks than with her Spells, you know that you'd better pick up your JRPG fix elsewhere. Pro and Kontra: Pro:-surprising Ending in the "Twilight Zone" style-completely unspectacular but at least quite solid JRPG gameplay ... Neutral:-based on the Slime Game Builder. This one is not yet as worn out as the RPG maker Kontra:-no controller support (at least not for third-party Controller)-is far too short at about 6 Hours (on top of That 15 Hours of Play is advertised)-no achievements-superficial Characters and Game World-audiovisual very bland-... Which unfortunately leaves some Comfort Options and Fine-tuning missing The full Review: http://www.gamecontrast.de/in-vitra-review/#more-65275
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