Incaendium
About
An all-consuming wildfire has suddenly begun to envelop the forest you call home, and you have no choice but to flee. How long can you keep running before the blaze consumes you too?
Incaendium (in-KEN-dee-um) is a game made by two third-year games design students as part of our final university project!
(This game was designed with touchscreen controls in mind, but if you're playing the Windows version, the mouse cursor works exactly the same as a finger/stylus on a touchscreen.)
Credits- Blueprinting/game development by myself
- Art by Grace Collas:
- Instagram: @NothinButNoodles
- Twitter: @ImThatGrace
- ArtStation
- Redbubble
- Music and sound effects from freesound.org
Follow us on Twitter at @IncaendiumGame!
Known bugs- Major bug: It's rare, but it's possible that the deer may suddenly disappear, which in addition to breaking the gameplay also results in a sudden and jarring camera angle change. If this happens, open the pause menu and restart the game.
- Major bug: Another rare bug, but occasionally the deer will suddenly stop receiving input from the mouse cursor/touchscreen. However, the UI/HUD still receives input, so if this happens, open the pause menu and restart the game.
- Minor bug: Purely cosmetic, but sometimes the background trees get out of sync with the season changes, usually ending up retaining their spring appearance. However, this has no effect on gameplay.
Note: Incaendium is optimised for display at a 4:3 aspect ratio. It still works fine with other aspect ratios, but some parts of the main menu may be stretched/offset.