INFINICTIY

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About

Introduction:

This is a little project I've been developing just to teach myself some procedural generation. It's a low poly city procedural generator.

How to play:

  • WASD : Move around
  • Generate : Procedurally creates a new city.
  • Center+/-  : Change the city's size, which will be updated on the next city generation.
  • Number Display : This is the size of your city. It determines how many tiles fit either vertically or horizontally in the city.
  • Left +/-  : Manage the zoom of the camera.
  • Camera : Take a screenshot. If you're playing on a WebGLPlayer this button will only hide the UI for 5 seconds for you to take a screenshot. When used in Windows or Mac this will save an image in the game's directory.
  • Exit : This button does nothing in WebGL, but exits the game in Windos or Mac.

Future plans:

  • I'd like to add car AI, which I kind of did create, but because of a hard-to-solve error I haven't been able to add vehicles wandering around. So if you are experienced with Unity's AI and NavMeshes, send me a message through Twitter, please!
  • Wheater: Not only rain and fog, but also a day/night cycle.
  • More building variety: I actually have a good amount of modular pieces I modelled which could be cool to implement and generate even more weird buildings!
  • More detail: from street lights to signs.
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uri677
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System requirements for Web

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Last Modified: Feb 11, 2019

Where to buy

itch.io