INFINICTIY
About
Introduction:
This is a little project I've been developing just to teach myself some procedural generation. It's a low poly city procedural generator.
How to play:
- WASD : Move around
- Generate : Procedurally creates a new city.
- Center+/- : Change the city's size, which will be updated on the next city generation.
- Number Display : This is the size of your city. It determines how many tiles fit either vertically or horizontally in the city.
- Left +/- : Manage the zoom of the camera.
- Camera : Take a screenshot. If you're playing on a WebGLPlayer this button will only hide the UI for 5 seconds for you to take a screenshot. When used in Windows or Mac this will save an image in the game's directory.
- Exit : This button does nothing in WebGL, but exits the game in Windos or Mac.
Future plans:
- I'd like to add car AI, which I kind of did create, but because of a hard-to-solve error I haven't been able to add vehicles wandering around. So if you are experienced with Unity's AI and NavMeshes, send me a message through Twitter, please!
- Wheater: Not only rain and fog, but also a day/night cycle.
- More building variety: I actually have a good amount of modular pieces I modelled which could be cool to implement and generate even more weird buildings!
- More detail: from street lights to signs.