Inner Chains reviews

Translated by
Microsoft from Deutsch
Inner Chains is a rather atmospheric Game, but it suffers from massive Problems. First of all, I come up with the positive Points:-The Graphics are fantastic; The höll-like World is incredibly detailed, Textures are highly dissolved and effects look great. -The Level Design has also succeeded; There are usually medium-sized Areas Where you can fight. -There are different Types Of opponents (normal Warriors with different Weapons, Dogs, Dangerous Root plants, Carnivorous Plants that hang from the Ceiling and suck in a small stationary Fireball Gun towers and armored Giants) that Consistent different Attacks and therefore also have to be fought differently-Enemies can also be fought with the Environment by luring them into a Sling Plant or shooting Down poison Canisters from the Ceiling and then using The leaking gas with the Flamethrower lights. -You always have 3 Weapons with you: A Nail gun, a Lightning Rifle and a Flamethrower. So Far, it all sounds good. But unfortunately, the Game has massive Problems:-The Gameplay has never been in any other Game: Every Weapon consumes Ammunition from an Ad. If the Display is empty, the Ammunition will be deducted from Health. You can't kill yourself by Using weapons, but you can lower your HP to a minimum and then a minimal contact with a dangerous Plant or an opponent is enough and you're dead. It is not uncommon that one does not pay attention to your Ammunition, then loses Health due to The use Of Weapons and is killed backwards by a Plant. That's fruitful. Damage received from enemies is deducted directly from the HP. This Game element ensures that the Game plays very slowly and you have to keep charging ammunition and HP at stations you find In the Level. It is not uncommon for this to go back. -Most Levels are atmospheric and dark. If you Die, you will be blinded by a white deathscreen with bright red Skull. -The Running Speed is also very slow, you can run, but you only get minimally faster, you can't use your Weapon and Opponents still catch up with us without Any problems; Therefore, the struggle with the Opponents almost always remains only a Plot option. -the Lightning Rifle needs a Cooldown after a certain amount of Time. This is completely unnecessary and restricts me in the Fight. -The Lightning Rifle feels far too weak and does little Damage. -Glites led several Times to the Fact that I had already done all the opponents in the room and still the Door did not open and I was thus allowed to restart at the last Checkpoint-The Opponents are stupid as Straw. You can only attack and run on one. Not infrequently, they get stuck on any obstacles and can be easily shot down. Only when 3 or more Enemies attack at the same time will it become dangerous, as you can't stand very much and die within a few Seconds even at full HP. -The Graphics Menu is not convincing: 2 Sub-points are called Anti-aliasing And in Terms of Graphics quality only low, Medium and High can be chosen. The lowest Setting also automatically reduces the Scaling of the Game, although you might not want to. -Performance and Optimization are not good. On my GTX 1060 it was just still playable on high. Mostly I had around 50 Fps. Only the effectively overloaded final Boss fight forced the Card to Its knees. There were only between 25 and 30. If you always want to play the Game in FullHd fluently, at least one GTX 980/GTX 980TI/GTX 1070/Radeon RX 580 or something better in the Computer should have Conclusion: Graphically, the Game is very impressive. The höll-like levels convince. Unfortunately, the Opponents are too nimble for the slow Gameplay and dangerous Plants in the Area just annoy. Add to That a poor Performance. What a pity. Even with the new slow Gameplay, significantly more would have been possible. After about 4-5 hours of Play you are through with the Adventure.
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