Average Playtime: 1 hour

Insidia

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About

INSIDIA is a tactical game of swift and frantic duels. Assemble your team of four champions from a roster of steam knights, fierce punks, odd mutants and other survivors of a post apocalyptic fantasy world, then claim victory in the battlefield. Never let your guard down: simultaneous turns and a flexible combo system will always keep you plugged into the action!



When playing INSIDIA, it’s always your turn! Issue your orders in a handful of seconds, then watch your strategy unfold.





Blend your champions’ abilities to deliver devastating blows.



INSIDIA is not a simple deathmatch. Seize critical locations to control the battlefield and then lay waste to your opponent’s base.



Fight for glory in less than 15 minutes!

Platforms
Release date
Developer
Bad Seed
Publisher
Bad Seed
Age rating
Not rated
Website
https://www.insidiagame.com

System requirements for PC

Minimum:
  • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
  • Processor: Dual-Core 2.0 GHz or higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible graphics card
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.10 or higher
  • Processor: 2.4 GHz Intel or Higher
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
  • Storage: 2 GB available space
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Last Modified: Dec 13, 2022

Where to buy

Steam

Top contributors

iBarin

1 edit
152

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    Insidia reviews and comments

    Translated by
    Microsoft from Italian
    Early Access Review I don't usually write reviews, but this-in a way-I promise it to the developers after comparing with them on a popular video game site;) I had promised to try more thoroughly the game and leave a feedback. First I admit I did not play it thoroughly: I did not succeed. The reason? Nothing I tried in the minutes dedicated to the game amused me, promised me future fun, challenged me, gave me reason to think that with a little ' patience the game experience would be improved, would become fun. Nothing. I'm sorry. If you're interested I'll explain why later on...... First I have to make another statement: behind this title there is so much, so much work of character design, much technique, so much design. .. And I like it visually. What's missing is the game. Briscola Call would remain a splendid game even if played with poorly drawn cards. Pitfall has cards drawn beautifully, that move well, with a color palette warm and inviting, but.. There's only that. Game to strategic turn-based and card game (my references in positive can only be xcom and Hearthstone), I have also tried the different and more recent genres hybrididations (such as Chaos Reborn, Atlas reactor etc.) but either I asked for the refund or I asked too late ;) In the titles I mentioned and I have tried longer, I found problems similar to the Pitfalls problem: Why put a PG on that box? Do I have information to organize to build a strategy? Am I making strategic choices? No... Hardly ever. It only Happens when I have to answer an opponent's move. Ah. Thank you. Where is the exaltation of the mind? In detail because I will not give him another chance: beautiful the simultaneity of the strategic phase, could have been the real heart of the game, but it is not. It is not for several reasons: you can not predict (first) to display (during) and react (after) to the dynamics of the Unladen strokes... That would be the funniest thing: I try to kill you that character but he actually changed the box at the same time and tries to kill a character of mine. These chain of events are not represented in a clear way, because you have chosen to move the characters on a mixture between a map, an arena, a game table... That is none of this (does not gives you the immediate symbolic representation that gives you a real board game, does not gives you the tactical possibilities of a map, is not in fact a real arena because the action is not free). I wrote in a somewhat confusing way, but in summary I can say: So much talent enslaved to a game idea not effective.
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