Average Playtime: 4 hours

Insurgency

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About

Insurgency is a first-person shooter, which provides players with both PvP and co-op multiplayer experience. Unlike other shooters, Insurgency features a hardcore gameplay lacking the on-screen crosshair, health and armor indications, and mini-maps. For the more, each weapon instantly kills other players with one shot in the head and with the maximum of 4 shots in the body, which is quite realistic. As far as the action is set in the timeframes of the Iraq War, the two opposing sides are U.S. troops and Iraqi rebels. The gameplay is divided into 9 PvP modes (Push, Firefight, Skirmish, Ambush, Occupy, Infiltrate, Flashpoint, and Elimination) and 5 co-op modes (Checkpoint, Hunt, Survival, Outpost, and Conquer). PvP matches are held according to 9 various scenarios (depending on the chosen game mode) with the maximum of 32 player count (16 for both sides). To start a match, players have to select a character class and proper equipment. In the co-op game mode, players are offered to compete with AI during the completion of a specific game objective.

Platforms
Metascore
74
Release date
Developer
New World Interactive
Publisher
New World Interactive
Age rating
Not rated
Other games in the series
Website
https://www.newworldinteractive.com

System requirements for Linux

Minimum
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel® or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Hard Drive: 10 GB available space
  • Sound Card: OpenAL Compatible Sound Card
Recommended
  • Memory: 8 GB RAM
  • Graphics: Video card 2048 MB or more
  • Hard Drive: 10 GB HD space on a SSD

System requirements for PC

Minimum
  • OS: Windows® 7/Vista/XP
  • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
  • Memory: 4 GB RAM
  • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
  • Hard Drive: 10 GB HD space
  • DirectX: 9.0c
Recommended
  • Memory: 8 GB RAM
  • Graphics: Video card 2048 MB or more
  • Hard Drive: 10 GB HD space on a SSD

System requirements for macOS

Minimum
  • OS: MacOS X 10.6.6 or higher
  • Processor: Intel® Core i3 Processor (2GHz or better)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
  • Hard Drive: 10 GB HD space
Recommended
  • Processor: Intel® Core i5 Processor (3GHz or better)
  • Memory: 8 GB RAM
  • Graphics: Video card 2048 MB or more
  • Hard Drive: 10 GB HD space on a SSD
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Insurgency reviews and comments

Translated by
Microsoft from Deutsch
After a long Time again a good "Ball Game." Compared to Battlefield and Call of Duty: If you kill someone, the dead one is dead and can't continue to walk or shoot a few More feet, as the "Netcode" is fast thanks to Source engagements (on which CounterStrike is based) and the Mouse responds correctly. Headshot means death, the Snipers are not marked as wide, Garish Flashlights, the Flashlight (Weapon Attachment) is no brighter than the Sun and can not dazzle and all Upgrades (Weapons, weapon attachments, accessories, etc.) are from the beginning Selectable baratat. When Selecting the Equipment, it depends only on the Weight and/or the Distribution points. There are no "Killstreaks" with Helicopters, Radar, missiles, Nukes or all the Scrap. No Killcam, no Map, no Vehicles, no Crosshairs, etc. The only "tools" are "tactical Voice Commands" similar to CounterStrike or Battlefield, a Voice-chat for your Own team, a Kicking System in which at least two and the Majority have to agree, and just a Chat to everyone or the Team. Important Aspects of this Game:-Teamplay: A very important Game system! Without Teamplay, hardly anything can be done! While there are always players who skillfully ignore this and do their doing their ding, they don't get far in Insurgency! -Taktik: As you would expect from a Tactical shooter, this Element is also important! Simply storm towards the Point to be hit and sout as many Enemies as possible is not! You have to talk to your Team as far as possible to take certain Points! Is the right Flank heavily Guarded? Go over the left! Etc.. -Realis: This, too, is an important Point! With most Shooters you can put away several Balls and survive the loose .. Not so with Insurgency! A Sniper Can sit anywhere and kill you with a Shot. However, Automatic Weapons are Just As dangerous. Even at a few Hudnert meters Away, these are Praziese and accurate when handled Correctly! After 24 Hours of gambling, I still Enjoy it. If you have a lust to gamble together, you can look past server 84.200.226.10:27035 To the funny Schnitzlwirt by www.cherry-keys.de!!!!!!! If I Stream it Zocke I also www.twitch.tv/zumlustigenschnitzlwirt
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Translated by
Microsoft from Deutsch
Insurgency One of the best Shooters I've been able to play so far. It's a Hardcore Shooter that sees itself between Red Orchestra, Arma and Csgo. You need a certain Training Time that also likes to include 100th. You mostly die with a Shot. Therefore, every step of the way is to plan. Many confuse this, however, with carefully sneaking around. Insurgency, though, is a fast Shooter. Time Management, Reflexes and Intution are crucial for Success. And not Positional Play and slow crawl around. The Classes play differently and are well-gebalanced. Grenadier, Sniper, Storm Soldier, Sagittarius, SL, ETC. Each Class has a Variety of different Weapons, so you can always take the exact right one with you. The Upgrade options are enormous. I can bolt at my Weapons or Character anything I want. Visation, Handles, Silencers, magazines, Laser Visors, subsurface Grenade Launchers, HE/AP Ammo, protective Vests, all Forms of Grenades, Pistols, Night vision. So that you don't run around as an overpimp You have a Points system. 10 Points are standard for which you can shop at the Beginning. A fat wum costs about 3 Points (without everything), if you then pimp them up, the 10 Points are gone. Then I have no Vest, no Grenades, nothing else. Therefore, tactically, you always have to take with you what the Situation demands and gives your Own Style of play. A very very good System. Per round you get 1 or as the best Player, 2 Points to go. This can be done in a bit of a way. The Game has many great Modes for pvp, comp. Play and koop. Push, Skirmish, Firefight are the most popular for pvp and comp. Hunt and Checkpoint for Co-op. The Co-op alone is worth it, the Bots are the best I've ever seen. But the pvp Mode really makes the Game. The Atmosphere is very strong. From Sound as well as action. It goes very fast, very wild to the Point. Are you too slow you have Disadvantages. Play the Classes as they are intended, then you help your Team. Everyone has a Job, everyone has to do something or you lose. Insurgency has sold more than 5 Million copies than Indispiel probably noticed. Next Week, Insurgency Sandstorm's Beta Begins. That's going to be really horny. Based on the Success Model of Ins. 1 only in really good Graphics. Each of the Shooters may demand and put pressure on the one, who can access it here without hesitation in the new Part. Each of the Arcarde wants and rather relaxed Gamble, For which Insurgency is just Frustration.
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The excellent game it looks chunky at the start still You can add 10.000 mods to make it looks better. 100% recommended for  FPS palyers
«Underrated»
A fast-paced fps that incorporates elements of realistic shooters and provides an immersive yet easy-to-get-into experience. On the bright side of its somewhat dated graphics on the Source engine, even your friends with potato-tier computers get in on the fun.
«Just one more turn»
«Can’t stop playing»
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