Average Playtime: 1 hour

Intelligent Design: An Evolutionary Sandbox

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About

In a universe driven by targets, a faceless corporation employs you to create an evolving ecosystem you can never hope to control...

Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...Key Features

Fully modelled genetics and evolution

The behaviour and appearance of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation, with random mutations caused by radiation. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.

Weather and Climate Model

Temperature, humidity and wind are all modelled in the game. The weather and climate effect your organisms and perhaps your actions affect the climate as well…

Genetic Engineering

One of your key objectives is to investigate the organisms you create. Build collectors to harvest resources and research stations to observe the organisms. Eventually you will unlock the secrets of genetic engineering. Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage…

Science to be Done

What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.

Secrets to Discover

Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...
Platforms
Release date
Developer
Pill Bug Interactive
Publisher
Pill Bug Interactive
Age rating
Not rated
Website
https://www.pillbug.zone/intelligent-design-an-evolutionary-sandbox/

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: SM4 1GB VRAM
  • Storage: 500 MB available space
  • Additional Notes: Large ecosystems may cause performance issues on systems without dedicated graphics cards.

System requirements for PC

Minimum:
  • OS: Windows Vista or 7
  • Processor: Quad Core @ 2.3GHz
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 520
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Large ecosystems may cause performance issues on systems without dedicated graphics cards.
Recommended:
  • OS: Windows 8 or 10 64 bit
  • Processor: Quad Core @ 3GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 or equivalent
  • DirectX: Version 11
  • Storage: 500 MB available space

System requirements for Linux

Minimum:
  • OS: Linux (Most distros should work)
  • Processor: Quad Core @ 2.3GHz
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 520
  • Storage: 500 MB available space
  • Additional Notes: Large ecosystems may cause performance issues on systems without dedicated graphics cards.
Recommended:
  • OS: Ubuntu 14.04
  • Processor: Quad Core @ 3GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 or equivalent
  • Storage: 500 MB available space
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Last Modified: Sep 17, 2019

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1,072 items
16.67%
Super Effective
Achieve an ecosystem with 1000% efficiency
16.67%
Satisfied?
Complete all your key performance targets
33.33%
Giving it 110%
Achieve an ecosystem with 110% efficiency
33.33%
Carnivore Heavy
Maintain an ecosystem with more carnivores than herbivores for 1 full day
50.00%
Herbivore Heavy
Maintain an ecosystem with more herbivores than plants for 1 full day
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12 items

Intelligent Design: An Evolutionary Sandbox reviews and comments

Translated by
Microsoft from French
Okay I'll give a review with my some time playing (1.5 h at the time I write). The game, to make it simple, is to create an environment, a second Earth if you prefer from Earth and extra-terrestrial cells. Going through the evolution principle the goal is to develop an artificial ecosystem from scratch. Or almost because you will have three basic tools that you can use anytime in the game that allows to bring micro organisms from which will develop the species later. There are plant micro organisms, carnivorous microorganisms and herbivores. Then you will have to manage possible "crises" because of the superplut of herbivores consuming absolutely all the plants etc... The game has just come out so I think later (if not already done) that later the bodies will be more detailed (legs, mouths, leaves etc...). The game is not very well optimized because arrived at some level the lags join us, preventing us from playing correctly but if you have the high end will be ample enough ^ ^ so I give a positive opinion at the moment because it starts well:) I would publish my opinion if I discover new things;)
Translated by
Microsoft from Deutsch
And then the red Thing deleted the green thing ... Intelligent Design: At Evolutionary Sandbox is a sandbox game. I think that wasn't hard to figure out, right? The Thing is, the Rest is going to be very difficult. We have a Game here where you're supposed to build an Ecosystem. It gives you the Opportunity to spawn Plants, Herbivores and Carnivores. They can also be explored in order to change the DNA. This is so far quite funny, but not for very long. To be precise, I just looked at what happens when I make a Change and insert it into the World. And ultimately, not much has changed. At some Point, a Breed went extinct and it has been reused. Graphically, the Game is very minimalist but coherent. The Lighting Effects are fine and if you don't have a hundred Days on the Planet (which is quite possible) the Game also runs fluidly. Soundtechnically, it's more average. The Music that is rarely recorded is fine, the Robotic Voice that reads out is rather suboptimal. Sound Effects are also fine but also nothing crazy. All in all, I didn't really get warm with the Game. It is quite interesting for the first Moment, but then quickly gets boring. If you find trying cool, have hardly any graphic Requirements and don't tend too quickly to the Long-boredom, because Changes to the DNA only become visible later, you could have Fun playing the Game. However, I do not recommend this Game.
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