Inter(stellar) Mission

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Created in 3 days for Mini Jam 122: Intermission over Christmas weekend in 2022. Merry Christmas!

Jam theme: Intermission

Limitation: Losing is good

Our use of the limitation was to make each remaining ship in your squadron power up significantly each time you lose a ship.

Your squadron is attempting to secure victory by reaching the enemy's gate. 

The enemy's gate is "up".

A ship with at least 1 HP must enter the enemy's gate in order to win.

Controls:

[Arrows] - Move

[Z] - Fire

[Tab] - Change camera focus

[P] - Pause

[R] - Restart

All squadron members move with the same input.

Your squadron leader starts with 4HP, wingmen have 3HP. 

The color of a ship shows it's HP: 

4 - Blue

3 - Green

2 - Yellow

1 - Orange

0 - Red

A ship with 1 or fewer HP can no longer use it's thrusters. 

A ship with 0 is disabled.

When a ship is disabled, all other active ships increase in power:

Restore 1 HP

Increase Thrust

Increase Turn Speed

Increase Firing Speed (After every 2 ships disabled)

Increase Damage (After every 3 ships disabled)

Credits:

Art: 

Kuang-Yu Cheng - Ships, bullets, enemies, walls, gates, glowing text, and particle graphics. 

https://cheng8141.itch.io/ 

Music: 

Kuang-Yu Cheng - From the other side - In Game Music 

https://cheng8141.itch.io/

Malachi The Artist - Beast - Main Menu Music

https://www.youtube.com/channel/UCwJyPspoj23FtwsPp3hBzdw 

SFX: 

Kuang-Yu Cheng - Shooting, Hitting Target, and Explosions.

https://cheng8141.itch.io/ 

Platforms
Release date
Developer
Kuang-Yu
,
SAWD Games
Age rating
Not rated

System requirements for Web

System requirements for Linux

System requirements for macOS

System requirements for PC

Read more...
Edit the game info
Last Modified: Dec 26, 2022

Where to buy

itch.io