Into the Stars reviews

Translated by
Microsoft from Deutsch
Although I've only spent a few Hours in this Game, I can make a clear Recommendation for Into the Stars. The gameplay Principle can be roughly rewritten with FTL with a Pinch of Star Trek. We are Captain of Ark-13, humanity's last Hope. A hostile Alien Race called "Skorn" attacks the Earth Several times, with the Aim of destroying it. In Response, Humanity is building 13 Ark Ships to reach a new Home: Titus Nova. However, Contact with Ark 1-12 breaks off, and no one knows how many People are still alive. As a Captain, we have to take care of many different Things:-We have to put together a Bridge crew that is as balanced as possible by their Abilities and continue to train them. caution! No one is immortal and you lose a useful Crew member faster than you'd like-We have to constantly look for new Resources as the Journey to TN is very long. Planets, Gas Clouds, maybe one or the other Shipwreck. With Luck we find friendly Alien Breeds that want to trade with us or we find new Ship modules on Field missions. Or we'll find Pirates or even Skeruns attacking us. -We must also constantly care for Civilians, because the less they survive, the worse it is for Humanity. Food and Oxygen are essential (depending on the built-in Modules), randomly generated events such as Disease or Uprisings decimate the Population. However, we can also expand the Ark City according to our Wishes in order to be able to respond to the Needs (Medicine, Morality, Growth). There are 3 Levels of difficulty And 3 quick start options, but you can customize your Ship and Equipment. This is what I recommend to more experienced Players. Visually shining through the Strengths of the Unreal Engine 4, space looks stunning. The Crew Members, on the other hand, look rather sinister, puppyish and slightly deformed, and the Number of Animations is also very small. It's all Crowed with the magnificent Soundtrack By Jack Wall (Mass Effect 1 & 2), which creates an incredible Atmosphere. Pure Goosebumps. However, I have to say at this Point that Into the Stars is still plagued by some technical Problems (crashes and freezes) and the Setting Options (Graphics & Control-key Assignment-not free to choose, Graphics actually only Adjustable by Presets) Very minimal. If You are interested, you might want to wait for some Patches, but not write off the Game immediately. Edit: It struck me just that I didn't really address some Things, I want to change that for a moment. The Combat System is very simple. We can color Encode our Weapons and Shields to customize the Enemy. Small Example: Red Weapons on red Shields can be blocked. If you Attack the Opponent himself, your own Weapon color should deviate from the Shield color. If we Are attacked, we adjust our Shield color and the Weapon color. We cannot exchange Weapons and Shields ourselves, as in FTL, for example, we can at MOST find Replacement Modules that can do more. It should also be said that the Game does not shine with Variety now and becomes repetative very quickly: The World is always the same, it is not regenerated. The Deluxe Edition has a nice Map that makes planning the Path easier, but you can also easily choose a different Path every time. This is a lot Of fun for me personally, because every Trip presents me with a new Challenge. So I recommend this Game rather for People who have no Problem doing nothing or waiting for a While (especially when traveling), like to watch space and who don't expect extreme Variety. I myself play ITS more for Relaxation, as well as the X series (which, of course, offers much more) or the like, rather than to experience an Action Adventure.
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