Average Playtime: 3 hours

Into the Stars

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We’ve been under attack for 10 years now. Every 6 months the Skorn arrive, set on destroying our planet, and now few of us remain to defend what’s left. The massive Ark ships we’ve built in hopes of escaping them have all gone, save one. You must take the role of Captain of our final vessel, the Ark 13, and guide a hand-picked, but inexperienced crew on a journey fraught with intrigue and danger. The fate of the Endurance Coalition is uncertain and you could well be our last hope. How will you fare once you set out Into the Stars? Into the Stars is an open-world Space Survival Simulation built in Unreal Engine 4, featuring an original score from Jack Wall. Take the role of Captain as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey where you must scavenge resources, shelter civilians and either outrun, or outgun a hostile alien force, in order to survive.Key Features Complete Control: Take command of your hand-picked, but inexperienced crew, and guide them through a star system packed with mystery and danger. Difficulty Settings allow you to tune the intensity of the enemy threat and the pace of your journey. Explore a Massive Star System: You have the freedom to set your course for salvation, but no approach is free from peril. Each of the 90 zones in this system present unique opportunities, along with challenges, and only you can find the path to success. Challenging volley-based Combat: A number of foes, who are unwilling to negotiate, await you on this voyage. That's why your ship is equipped with weapon systems that speak for the human race, in a language everyone can understand. Choose your target points, battle stations and crew wisely, if you want to survive numerous alien encounters. Music by Jack Wall: Driven by an original score from the legendary composer behind the music for Mass Effect, Call of Duty and Lost Planet. Replayability: Every decision you make as Captain, and every randomly generated obstacle the crew encounters, can affect the outcome of a mission, creating a different experience, every time you play.
Metacritic rating
Release date
Mar 3, 2016
Fugitive Games
Iceberg Interactive
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 64-bit Service Pack 1
  • Processor: 2.5 GHz or faster Intel or AMD processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Only Standard 16:10 & 16:9 Screen Resolutions are supported at this time.
  • OS: Windows 8.1
  • Processor: Quad-core Intel or AMD processor
  • Memory: 16 GB RAM
  • Graphics: DX11 Compatible Video Card
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Only Standard 16:10 & 16:9 Screen Resolutions are supported at this time.
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Last Modified: Sep 17, 2019

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Into the Stars reviews and comments

Translated by
Microsoft from Deutsch
Although I've only spent a few Hours in this Game, I can make a clear Recommendation for Into the Stars. The gameplay Principle can be roughly rewritten with FTL with a Pinch of Star Trek. We are Captain of Ark-13, humanity's last Hope. A hostile Alien Race called "Skorn" attacks the Earth Several times, with the Aim of destroying it. In Response, Humanity is building 13 Ark Ships to reach a new Home: Titus Nova. However, Contact with Ark 1-12 breaks off, and no one knows how many People are still alive. As a Captain, we have to take care of many different Things:-We have to put together a Bridge crew that is as balanced as possible by their Abilities and continue to train them. caution! No one is immortal and you lose a useful Crew member faster than you'd like-We have to constantly look for new Resources as the Journey to TN is very long. Planets, Gas Clouds, maybe one or the other Shipwreck. With Luck we find friendly Alien Breeds that want to trade with us or we find new Ship modules on Field missions. Or we'll find Pirates or even Skeruns attacking us. -We must also constantly care for Civilians, because the less they survive, the worse it is for Humanity. Food and Oxygen are essential (depending on the built-in Modules), randomly generated events such as Disease or Uprisings decimate the Population. However, we can also expand the Ark City according to our Wishes in order to be able to respond to the Needs (Medicine, Morality, Growth). There are 3 Levels of difficulty And 3 quick start options, but you can customize your Ship and Equipment. This is what I recommend to more experienced Players. Visually shining through the Strengths of the Unreal Engine 4, space looks stunning. The Crew Members, on the other hand, look rather sinister, puppyish and slightly deformed, and the Number of Animations is also very small. It's all Crowed with the magnificent Soundtrack By Jack Wall (Mass Effect 1 & 2), which creates an incredible Atmosphere. Pure Goosebumps. However, I have to say at this Point that Into the Stars is still plagued by some technical Problems (crashes and freezes) and the Setting Options (Graphics & Control-key Assignment-not free to choose, Graphics actually only Adjustable by Presets) Very minimal. If You are interested, you might want to wait for some Patches, but not write off the Game immediately. Edit: It struck me just that I didn't really address some Things, I want to change that for a moment. The Combat System is very simple. We can color Encode our Weapons and Shields to customize the Enemy. Small Example: Red Weapons on red Shields can be blocked. If you Attack the Opponent himself, your own Weapon color should deviate from the Shield color. If we Are attacked, we adjust our Shield color and the Weapon color. We cannot exchange Weapons and Shields ourselves, as in FTL, for example, we can at MOST find Replacement Modules that can do more. It should also be said that the Game does not shine with Variety now and becomes repetative very quickly: The World is always the same, it is not regenerated. The Deluxe Edition has a nice Map that makes planning the Path easier, but you can also easily choose a different Path every time. This is a lot Of fun for me personally, because every Trip presents me with a new Challenge. So I recommend this Game rather for People who have no Problem doing nothing or waiting for a While (especially when traveling), like to watch space and who don't expect extreme Variety. I myself play ITS more for Relaxation, as well as the X series (which, of course, offers much more) or the like, rather than to experience an Action Adventure.
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