Intrigue (Game Jam)

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About

Created for the UofM ACM GameJam as part of HackMemphis 2016.

The Game Jam's theme was "Enemies Are Weapons." So we came up with the idea of being a spy at a dinner party. You have a target to kill, but you have to convince someone else to kill him for you.

Features:

  • Party guests wander the area based on their needs. (Need a drink? Go to the bar. Need a toilet? Go to the bathroom?)
  • Pickpocket items from guests and plant them on others!
  • A laser grid that kills people who have contraband items!
  • An assassin looking for her target dossier. Can you get to her before her handler does?
  • Funky Jazz music
  • AAA mode so you can feel like you have that million dollar budget!


Team members in no particular order

  • Justin Palmer - Level Design
  • Elliot Boyette - 2D Artist
  • Devitt Upkins - Developer
  • Jonathan Schrack - Developer
  • Stephen Young - 3D Modelling (and magic C# fixer)
  • Jonathan Marlin - Music Composer


Platforms
Genre
Release date
Developer
Memphis Game Developers
,
Digital Precept
,
jeplmr
,
eboy
Age rating
Not rated

System requirements for PC

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Intrigue (Game Jam) screenshot, image №1231150 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io