It's Still Out There
About
You wake up, stranded in a hastily put together underwater base. Confused and alone, you try searching for your missing colleagues, but soon realize that finding them won’t be easy. This was supposed be a simple scouting mission, yet all you can do now is move further into the depths, hoping that what lies in the abyss won’t gaze back into you.
Buttons:
· WASD - movement
· Space - jump
· Tab - open/close inventory
· E - interact
· Left Click - use tool/craft/pick up item
· Mouse Wheel/1 - 9 - select a different item
· Right Click - recover built objects
· X - flip objects horizontally
Font Used:
· m5x7 by Daniel Linssen
Sound samples:
· soundbible.com
· freesound.org
Development Details:
· It was originally supposed to be done in a month, but it took almost 4 months instead. The game itself is very much inspired by "Subnautica", focusing on scavenging, base building and exploration, which is why it took a bit longer than expected. I’m hoping that the extra development time will help the atmosphere, since that was the main reason why I wanted to make “It’s still out there”.