Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This Game is a real Little Pearl of the RTS genre and includes a few Game mechanics that make it truly unique. As usual in this Genre, You build a Base to defend And try to sweep your Opponent off the Battlefield. Probably more UNcommon is the Level Design. You play in a Tube, that is, inside a Tube. That holds a little more tactical Depth than a flat Playing field. The RTS typical Micromanagement Of the Units completely drops away. The Wür ♥ ♥ ♥ ♥ ♥ en have their own Square Skull, act very purposefully and do not let the Player command them around.
Your only Task as a Player is to build Buildings. The right Timing and Positioning is important, because there are no fixed Construction times for Buildings. The Build-up Time depends on how long Your Cubes take to bring the Raw Materials for the Building to the construction Site. The Raw Materials for the Construction will not be produced until a Construction Contract is placed. The further the Transport Routes, the longer it takes to Set them up. That'S why Positioning is so important.
In addition to the solo mode with 4 Difficulty levels, there is the online mode, which is the actual Core of the Game. You have to move around on a (this time flat) tactical Overview Map and only reach 4 certain Points to collect Banners there. When You have collected all 4 Banners, You move to the Center of the Map to overthrow the reigning king. Each Move is a Confrontation with another Player. But-and now comes another Special Feature-this Confrontation does not take place in Real time. That is, the Match does not take place "live," but You play against the last winning Strategy of the Player who is currently occupying this Field. You're playing against a Replay, so to speak. Since the Cubes Do without the Player's Influence, this works quite well. So If You lose now, You can just try again and the Opponent will build the same Buildings again in the same Places as before, You're playing against a Replay. The Game also gives You the Opportunity to watch a replay video after the Match to analyze where Your Weaknesses or those of the Opponent lie. This gives You the Opportunity to adjust Your Strategies in a purposing way until You can beat the Opponent. The Next one will then fight against a Replay of Your successful Strategy if he wants to take the Field. A simple but effective Principle, which provides variety and should probably win even the most "ungifted" Players after a few Attempts. If You can't create an Opponent at all, You can just try to conquer another Field. I know that this time-shifted multiplayer is a Critical Point of criticism for some Players. I see this as a great Strength, partly because you can pause the Game. A Match lasts about 20-60 Minutes, rarely longer.
The only real Criticism for me is camera Control. This is not very intuitive for my Feeling and requires some Habituation Time, but is functional when you have the Hang of it. The included music fits perfectly with the Game, but soon becomes a bit monotonous. So far, I have had no technical Problems, no crashes, no Bugs with iubes:2. The Game runs very resource-conserving, a modern Computer Doesn't even get warm. The Developer still seems to be very active and can be found in the Steam forum. The Price may be a little too high, but one should bear in mind that CODRER is based in France and not in Eastern Europe.
Pro: + Level Design + Music + technically flawless + also playable on older Devices + active Developer + replay videos Kontra:-Camera control takes getting used to-Music quickly becomes monotonous WITH iubes:2 we have an innovative and fast RTS, technically Impecably implemented, which comes with new and rather unusual Game Mechanics. From me it gets a Buy recommendation, also suitable for RTS beginners.