Average Playtime: 5 hours

iubes:2

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Questions.
It is said that RTS is all about micro-management...
But what if your units have a mind of their own?
Will you try reverse psychology, or watch precisely how they interact with one another? Will you keep under control those never tired units, endlessly spreading out all around the map?

It is said that online battles are all about skills...
But what if battles are thrown into a time loop?
If you can fight back the same player in an infernal loop, will you learn to predict the events that have yet to happen? Will you study his weak point or improve your performance?

It is said that MMOs are all about socialising...
But what about a world without a single ally?
Surrounded by 100s of opponents all looking for the same goal, will you circle or will you charge right into the crowd to find your path?

And by the way... how will you deal with a spherical battlefield?
Welcome to iubes world.iUBES:2
  • iubes is a god game in real time strategy. A unique strategy gameplay in a quite unusual world...
  • iubes are intelligent cubes: they gather resources, work, fight and defend by themselves, and have absolutely no interest in your micro management.
  • 22,907,635 iubes were killed in action during the first opus. They are now back with new units, new buildings and a new objective: making of your the new King.
  • To control the iubes you have to understand their inner mechanics. Each of your command may affect the whole and utterly influence your timing.
  • And because of the intrinsic nature of the iubes, this world is a never ending battlefield where every battle is perpetuated until defeated by another player.
GOD-RTS?
Basically, your goal is much like a classic RTS game: build your city, defend it, make soldiers, and ravage your enemy without mercy! But the way of doing this will be completely different than what you may be used to.
The concept here is to focus on interactions between your iubes, your city, and above all time! A well timed plan is the key to everything...HOW TO PLAY?
You can't control directly your iubes, they'll do... whatever they think they have to. You only decide what they must build, where and when. But this doesn't mean you can't control them! You simply cannot click and assign units. That is to say you have to manage your population by integrating your action into their own organization without unbalancing their workflow.
Simple.CONSTRUCTIONS
There is neither cost, nor stock needed before setting up a building. But think very well about the order and the location of your constructions. Since there is no fixed build time for constructions you'll discover that your choices can utterly influence the time taken to finish a building from a couple of seconds to minutes!FIGHT & WIN
Everything else follows : your buildings spawn fighting units which will start the war without asking any further question. So watch carefully and take the time it takes to understand the way everything works and how to improve your organization. A well placed building can reverse the whole situation!
But seriously: always keep an eye on your iubes...ONLINE BATTLES
Online battles are quite unusual. This is not a standard RTS where you simply play against your opponent, but rather a kind of instancing system:
Each player is located on a map cell which carry the method and organization of its owner. When you play an opponent, you don't play him in real time, but you fight against a replay of his previous battle: in a way, his last successful strategy.
Since the iubes don't need management, they'll keep the effectiveness and achieved velocity of their owner. Plus, the iubes never get tired.KING OF THE REALM
You start on the edge of the world: target a surrounding opponent and defeat him to take his position whatever his colour is. Battle after battle, move forward to your targeted destination and collect the 4 banners all around the world. Of course you'll have to find your way between more experienced players.
If you ever succeed in obtaining the 4 unique banners, you may try to reach the center of the map where the 5th banner will make you new king of the iubes.
Platforms
Release date
Developer
Codrer
Publisher
Codrer
Age rating
Not rated
Website
http://codrer.com/iubes

System requirements for PC

Minimum:
  • OS: Windows XP/7/8/10
  • Processor: Intel Core i3 1.6 Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4400M
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 140 MB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Low-end laptop friendly. Mac users: compatible OS X 10 through Play on Mac 4.2.12+ (Intel Core i3+).
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Last Modified: Aug 28, 2019

Where to buy

Steam

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iubes:2 reviews and comments

Translated by
Microsoft from Deutsch
This Game is a real Little Pearl of the RTS genre and includes a few Game mechanics that make it truly unique. As usual in this Genre, You build a Base to defend And try to sweep your Opponent off the Battlefield. Probably more UNcommon is the Level Design. You play in a Tube, that is, inside a Tube. That holds a little more tactical Depth than a flat Playing field. The RTS typical Micromanagement Of the Units completely drops away. The Wür ♥ ♥ ♥ ♥ ♥ en have their own Square Skull, act very purposefully and do not let the Player command them around. Your only Task as a Player is to build Buildings. The right Timing and Positioning is important, because there are no fixed Construction times for Buildings. The Build-up Time depends on how long Your Cubes take to bring the Raw Materials for the Building to the construction Site. The Raw Materials for the Construction will not be produced until a Construction Contract is placed. The further the Transport Routes, the longer it takes to Set them up. That'S why Positioning is so important. In addition to the solo mode with 4 Difficulty levels, there is the online mode, which is the actual Core of the Game. You have to move around on a (this time flat) tactical Overview Map and only reach 4 certain Points to collect Banners there. When You have collected all 4 Banners, You move to the Center of the Map to overthrow the reigning king. Each Move is a Confrontation with another Player. But-and now comes another Special Feature-this Confrontation does not take place in Real time. That is, the Match does not take place "live," but You play against the last winning Strategy of the Player who is currently occupying this Field. You're playing against a Replay, so to speak. Since the Cubes Do without the Player's Influence, this works quite well. So If You lose now, You can just try again and the Opponent will build the same Buildings again in the same Places as before, You're playing against a Replay. The Game also gives You the Opportunity to watch a replay video after the Match to analyze where Your Weaknesses or those of the Opponent lie. This gives You the Opportunity to adjust Your Strategies in a purposing way until You can beat the Opponent. The Next one will then fight against a Replay of Your successful Strategy if he wants to take the Field. A simple but effective Principle, which provides variety and should probably win even the most "ungifted" Players after a few Attempts. If You can't create an Opponent at all, You can just try to conquer another Field. I know that this time-shifted multiplayer is a Critical Point of criticism for some Players. I see this as a great Strength, partly because you can pause the Game. A Match lasts about 20-60 Minutes, rarely longer. The only real Criticism for me is camera Control. This is not very intuitive for my Feeling and requires some Habituation Time, but is functional when you have the Hang of it. The included music fits perfectly with the Game, but soon becomes a bit monotonous. So far, I have had no technical Problems, no crashes, no Bugs with iubes:2. The Game runs very resource-conserving, a modern Computer Doesn't even get warm. The Developer still seems to be very active and can be found in the Steam forum. The Price may be a little too high, but one should bear in mind that CODRER is based in France and not in Eastern Europe. Pro: + Level Design + Music + technically flawless + also playable on older Devices + active Developer + replay videos Kontra:-Camera control takes getting used to-Music quickly becomes monotonous WITH iubes:2 we have an innovative and fast RTS, technically Impecably implemented, which comes with new and rather unusual Game Mechanics. From me it gets a Buy recommendation, also suitable for RTS beginners.
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