Jagged Alliance - Back in Action reviews

Translated by
Microsoft from French
SOYER very patient with the game because the one if is real time. If you draw attention to yourself it will all shoot you. you're going to die for the slightest mistake. back up often. the enemy are always a hundred against you and if you win a sector Bein I send you full of CPU to kill you infinitely. I recommend the older version are more fun.et less raging. j have to collect a hospital say that 35 soldier vs. 4 mercenary you go get yourself killed. d in old version at least you could kill them in turn. but the it will all jump you on and just like me you go leaves the game with no intention of replaying.
Translated by
Microsoft from Deutsch
A Title that has caused a lot of Controversy within the Community. Views on this divide into three large Parts, with Exceptions confirming the Rule. For me personally, it's a neat Reissue with a few positive and a few negative Aspects. What worked in Shadow Company – Left For Dead also goes brilliantly in Back in Action. For myself, I Weigh In for and Wider with all The arguments, i.e. the lack of character creation, dry Sequence presentation, the small Hit Probability Problems and the excellent Planning mode and the Auto-pause settings, remains for me To really say, "Neat, solid but not perfect." Still, a clear Recommendation for Real-time tacticians.
Translated by
Microsoft from French
What a disappointment! At the end of the tutorial I had told myself that with the multiplicity and sophistication of the functions and equipment this game was announced great. Then I made 4 sectors... a disaster: questionable ballistics, incoherent stealth and especially a totally Strawberry AI. Between the enemies who are waiting wisely that we kill them one after the other (not even to the silencer, eh, I went to the shooting in a burst of assault rifle!!!!), those who spend their time repeating sitting-standing-lying behind sandbags, the few rare to react that clumpy in front or load all right and a pathfinding completely messed up in small perimeter, it is to cry. I will try to make myself violent to push up a counter-attack of the Queen's story to see if they are better in attack than in defense but damn it makes me want to go back to yet very discussed flashback. From what I read there is a rebalancing mod that would correct a lot of flaws but it makes me sweat to pass in English a game that has a VF. In addition I am not convinced by the active pause on such large cards. As much as I like in Doorkickers or breach & clear deadline where we see pretty much the whole area of combat at a glance, as much here I find it painful as soon as we split the team. Not wrapped at all, at all, at all.
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