Jagged Alliance - Back in Action
About
Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.
Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features.
Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist her. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.
Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.
Key features:
Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features.
Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist her. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.
Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.
Key features:
- Unrivaled mix of combat (tactics), roleplay, business and strategy
- Innovative “Plan & Go” combat system combines RTS gameplay with turn-based elements
- Realistic war setting with authentic-looking firearms
- Laptop/computer menu as a central anchor point for the player
- Assemble your own unit of mercenaries from numerous unique mercenaries
- Simultaneous control of multiple squads using a strategic map
- Convincing characters who interact with and comment on the game events
- All the dialog has audio
- Acquire resources by capturing mines and encampments
System requirements for PC
Minimum:
- OS: Windows XP (SP2), Vista or Windows 7
- Processor: Core 2 Duo Processor (1,8 GHz or better) or similar AMD
- Memory: 2 GB RAM
- Hard Disk Space: 3GB HDD Space
- Video Card: Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
- Sound: DirectX Compatible Sound Card
Recommended:
- Processor: i5 Processor (2,4 GHz or better) or similar AMD
- Memory: 4 GB RAM or more
- Video Card: Shader 3.0 compatible graphics card (Ati 5850 and Geforce 460 or better) with 768 MB RAM
System requirements for macOS
Minimum:
- OS: MAC OSX Lion or above
- Processor: Core 2 Duo Processor (1,8 GHz or better)
- Memory: 4 GB RAM
- Hard Disk Space: 13 GB HDD Space
- Video Card: Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
- Sound: DirectX Compatible Sound Card
Recommended:
- Processor: i5 Processor (2,4 GHz or better)
- Memory: 6 GB RAM or more
- Video Card: Shader 3.0 compatible graphics card (Ati 5850 and Geforce 460 or better) with 768 MB RAM
System requirements for Linux
Minimum:
Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
- OS:
Ubuntu
- Processor: Core 2 Duo Processor (1,8 GHz or better)
- Memory: 4 GB RAM
- Hard Disk Space: 13 GB HDD Space
- Video Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)
Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
Recommended:
- Processor:
i5 Processor (2,4 GHz or better)
- Memory: 6 GB RAM or more
- Video Card: Shader 3.0 compatible graphics card with 768 MB RAM (or more) (ATI Radeon/NVIDIA GEForce 4)
Jagged Alliance - Back in Action reviews and comments
Translated by
Microsoft from French
Microsoft from French
SOYER very patient with the game because the one if is real time. If you draw attention to yourself it will all shoot you. you're going to die for the slightest mistake. back up often. the enemy are always a hundred against you and if you win a sector Bein I send you full of CPU to kill you infinitely. I recommend the older version are more fun.et less raging. j have to collect a hospital say that 35 soldier vs. 4 mercenary you go get yourself killed. d in old version at least you could kill them in turn. but the it will all jump you on and just like me you go leaves the game with no intention of replaying.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A Title that has caused a lot of Controversy within the Community. Views on this divide into three large Parts, with Exceptions confirming the Rule.
For me personally, it's a neat Reissue with a few positive and a few negative Aspects. What worked in Shadow Company – Left For Dead also goes brilliantly in Back in Action. For myself, I Weigh In for and Wider with all The arguments, i.e. the lack of character creation, dry Sequence presentation, the small Hit Probability Problems and the excellent Planning mode and the Auto-pause settings, remains for me To really say, "Neat, solid but not perfect." Still, a clear Recommendation for Real-time tacticians.
Translated by
Microsoft from French
Microsoft from French
What a disappointment! At the end of the tutorial I had told myself that with the multiplicity and sophistication of the functions and equipment this game was announced great. Then I made 4 sectors... a disaster: questionable ballistics, incoherent stealth and especially a totally Strawberry AI. Between the enemies who are waiting wisely that we kill them one after the other (not even to the silencer, eh, I went to the shooting in a burst of assault rifle!!!!), those who spend their time repeating sitting-standing-lying behind sandbags, the few rare to react that clumpy in front or load all right and a pathfinding completely messed up in small perimeter, it is to cry.
I will try to make myself violent to push up a counter-attack of the Queen's story to see if they are better in attack than in defense but damn it makes me want to go back to yet very discussed flashback.
From what I read there is a rebalancing mod that would correct a lot of flaws but it makes me sweat to pass in English a game that has a VF.
In addition I am not convinced by the active pause on such large cards. As much as I like in Doorkickers or breach & clear deadline where we see pretty much the whole area of combat at a glance, as much here I find it painful as soon as we split the team.
Not wrapped at all, at all, at all.
Related pages
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