Average Playtime: 1 hour

Jagged Alliance: Rage!

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About

Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries!
Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!
This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army.
Constantly on the brink of breakdown, faced with dehydration and no support from home, you lead a team of seasoned mercenaries against vastly outnumbering armed forces.
Use tactical brilliance and guerilla tactics to destroy their structures and strengthen the island’s population to take back what is rightfully theirs.
Do you have what it takes to rise to old glory?
Features:
2 Player online co-op mode
Deep turn-based tactical gameplay mixed with adventure elements
Choose a variety of tactics ranging from stealth to brute force
Strong character personalities with own skills, desires and personal conflicts
Rage skills: Unique character abilities that get more powerful over the course of the battle
Powerful Commanders coordinate enemy troops on the battlefields
Face terrifying experimental drugs and use them to manipulate your enemies

System requirements for PC

Minimum:OS: Microsoft Windows 7/8/10 in 32-bit or 64-bitProcessor: Core™2 Duo with 2.5GHz or AMD equivalentMemory: 4 GB RAMGraphics: NVIDIA Geforce® GTX™ 460 or Intel® Iris™ Pro Graphics 5200 or AMD Radeon™ HD 6870DirectX: Version 11Storage: 15 GB available spaceSound Card: DirectX®-compatible
Recommended:OS: Microsoft Windows 7/8/10 in 32-bit or 64-bitProcessor: Intel® Core™ i5 with 2.8GHz or AMD equivalentMemory: 8 GB RAMGraphics: NVIDIA Geforce® GTX™ 760 or AMD Radeon™ R280XDirectX: Version 11Storage: 15 GB available spaceSound Card: DirectX®-compatible

System requirements for PlayStation 4

System requirements for Xbox One

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Last Modified: Apr 29, 2024

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Jagged Alliance: Rage! - first look
Jagged Alliance: Rage! Introduction Gameplay (Indie PC)
Highlight: Late Night Stream
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Jagged Alliance: Rage! reviews and comments

Translated by
Microsoft from Deutsch
Jagged Alliance is back – bringing a breath of fresh Air to the World of turn-based Tactics, adventure elements and the familiar Quirky Mercenaries! So the Statement of the Developers or the Publisher. So Much in advance it is not fresh and of the well-known Mercenaries there are only 6 on Board. As a Fan of Jagged Alliance, I especially loved the 2nd Part and played up and down. Back in Action was, let's say okay. Again, there are enough Criticisms, however, it has not been completely worsened. But now to Rage. Why No. Now the Game certainly costs only 17.99 and you look at Keysellers in the Net you even get it for 13.99. Still, it's not really Fun. I don't regard the Comic Graphics as negative. Something like that can be appealing or cool, after all. For me, this is not the Case here, but I have tried to do something neutral. If only that were the only Reason, everything would be okay, but it's not. While he still had Originals, old, Predecessors or even a strategic Card Control, this is unfortunately completely missing here and yes it destroys the Game. Well with only 6 Mercenaries, I also find it difficult to completely control the Map and guard Mines no matter. I can't buy Guns, teach mercenaries/. No Militias, No Doctor and of course without the Mines I Have no Income but I don't need anyway. Finally, I can buy or reorder even a new one. As a result of the fact that I no longer have to keep or control individual sectors, the global Inventory is also lacking. I can only exchange inventory among Mercenaries in the respective Level. The Level is over and I haven't collected everything and have gone. As mentioned above there are only 6 Mercenaries, creating your own Funny Mercenary is unfortunately missing here also completely. At Least that should have been included in order to inspire a few more Fans. Well then. I only played just over an Hour, but the Card seems quite small. The Sound is so lala. The Conversations somehow don't give rise to Emotions and even the Children sound like a 30-year-old who adjusts his Voice. Already in the Run-up to the Fanbase was tried to ignore and obviously that has backfired. The Game doesn't grab me with the Fury and Bliss factor either. Whatever that's supposed to be. The Emotions don't come across as they should, the Gameplay and Features also leave something to be desired. I really tried to give the Game a Chance and even when the Price is low and you've never played Jagged Alliance. I can't recommend it to you. I'm excited about the Ratings of the big Game Magazines but anything over 70 (still nicely put) would surprise me a lot. All in all, a pure Disappointment that does not do justice to the Name of the Series. I hope so at some point, some Developer finally manages to get a worthy Successor out. [UPDATE 13.12.2018] In the Meantime, I have played on and still can't recommend a Purchase. The Reasons mentioned Above are still the same. There are a few other Points to come. -Conversations cannot be clicked any further, especially if you load a Sequence several times, the annoying-The AI is partly questionable. So It is difficult Because of the Mass of Mercenaries however, make these strange Actions. On one and the same Train she goes straight towards me (yes I am not hidden) and then turns around again and does not attack me. With the Mass of Enemies, of course, it would be too hard. Does break the Fun, however, as it seems unrealistic-Bugs bugs bugs hang up after Grenade throws, errors when Loading on the Main Card, Etc. The Overall Package is simply not right. It's certainly not a totally bad Game even more so not for the Price. However, I expect something different from the Name Jagged Alliance. It's too drastically slimmed down, the Story is bland and not gripping. The Conversations seem very stiff, as do various Movements of the Mercenaries. In Addition, there are all the Problems mentioned above. It remains the Disappointment and hope that at some point there is a worthy Successor to JA2 that really brings "a breath of fresh Air to the World of turn-based Tactics."
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