Average Playtime: 4 hours

Jagged Alliance Flashback

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Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.
Release date
Full Control
bitComposer Games, Full Control, THQ Nordic
Age rating
Not rated

System requirements for Linux

  • OS: Ubuntu 13.04
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel 4400 / AMD HD 6670
  • Storage: 5 GB available space
  • OS: Ubuntu 13.04
  • Processor: Intel i5 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 600 series or AMD equivalent
  • Storage: 5 GB available space

System requirements for PC

  • OS: Windows 7
  • Processor: Intel i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel 4400 / AMD HD 6670
  • Storage: 5 GB available space
  • OS: Windows 7 or Windows 8/8.1
  • Processor: Intel i5 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeFirce 600 series or AMD equivalent
  • Storage: 5 GB available space

System requirements for macOS

  • OS: Mac OS X 10.6.0 or later
  • Processor: Intel Core i5 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 5 GB available space
  • OS: Mac OS X 10.9.0 or later
  • Processor: Intel i7 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 700 series
  • Storage: 5 GB available space
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Last Modified: Sep 17, 2019

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Jagged Alliance Flashback Gameplay (PC HD)
May 16, 2014
Превью игры Jagged Alliance: Flashback
May 24, 2014
Jagged Alliance: Flashback Kickstarter Video
Apr 23, 2013
Full Control
Jagged Alliance Flashback Release Trailer
Oct 21, 2014
Full Control
Let's Play Jagged Alliance : Flashback (Release) - Episode 1 - Billabong Brewsky
Oct 22, 2014
Почему новый Jagged Alliance отстой
Sep 5, 2018
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Big Boss
Hire 50 Mercenaries
Use 25 bandages
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Destroy 50 environment pieces
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Heal 100 mercenaries in doctor mode
Medicine Man
Use 50 bandages
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Jagged Alliance Flashback reviews and comments

Translated by
Microsoft from Deutsch
At this Time (February 2015) the Game is finally patched to a decent Level, the Release version of October 2014 was definitely incomplete. The Graphics are actionable, the Soundtrack nix special; but mainly the Battles are fun. What I like are the death Animations of the Enemies and loving Details like the Swarms of fly over the Corpses; the Weapon sounds are also very successful. What you clearly notice are some missing Features that probably just weren't in it with such a Low-budget project; Voiceover is only in the Form of your Fighters ' sayings; Doors enter and Locks crack there are no more, neither Walkable Roofs; there are no more Explosives experiments and no Interaction of my Mercenaries and local Rebels with each other ... After All, there are still n few side quests, so JAF doesn't get along without a Story ... The Entry is quite tricky, but afterwards run by itself and you will swim in Money ... There are other Challenges for This ... I can easily afford the most expensive Mercenaries afterwards, but I also have to chase through several Battles and train them up to Level 10 to 20 ... This creates some Connection with the self-bred elite Force. The Maintenance of the Equipment is a real Problem until I can finally buy the first Toolboxes; you can really see how the Creaks are borrowing ... The biggest Challenge of all, however, is ammunition Management; Bobby Rays no longer exists, the Force is armed by the Enemy and the local hanging Lear.At the latest from the Middle of the Game you better only take armour-piercing Ammunition, and that is pretty scarce!!! At JA2, I have equipped the whole Squad Uniformly With the same Assault rifle for logistics reasons ... In JAF, each Mercenary gets a different Cringe with a different Calibre to effectively split up the sparse red Mumps; thanks to the Squad inventory, I can haul along a whole truckload of Crimean Crams ... 7.62 times 51mm-NATO-AP still barked with Gold. It also requires a certain Amount Of playing time to equip the whole Squad perfectly with the best Protective Clothing and all The weapons Attachments ... A small Challenge is also the Forward Defense until my Militia is at full strength and can defend itself ... The Battles themselves are more likely to form as assault defense shooters. After all, this Eliminates the annoying search For the last Camper in THE Sector. ^^ On the one Hand, I think it is positive that the heavy Weapons have been taken out of JAF and that I am not half a Mortar shell. Squad kills; on the other hand, in open Terrain, even with the Assault rifle, the assault rifle is fought to maximum Visibility ... Knives; MPi and Hand Grenades are more of something for the City ... Still... Once you're in battle, it's the Jagged Alliance feeling!! ... Judge, Shot, hit, Next Enemy ... And always knob around nicely how I use my Group's Action Points most effectively ... At Night and during The tropical Cloudburst, the Visibility is quite small; quite advantageous, because my highly sophisticated Mercenaries get the Interruption ... Time Pressure doesn't exist at all, who likes and wants, can move across the Island with his Fighting Squad for years and train his Men at Level 100 ... Or to network through the Sectors with "A Man, a Knife" at night ... Or to put together a Horde Flintenuschis ... Or, or ... Overall, I have a lot of Fun with the Game and would give him a subjective 7 out of 10 ... It's not a "big" YES 3, the Developer would have needed 20 times the budget for that, but it's the Best there's on the Market right now; especially since Windows 8.1 sabotaged my beloved Wildfire ... I also recommend Shanghai's Mods from the Camera Guidance workshop, Maps and Weapon Descriptions (including Attachment Pages). For the experienced Players who find it too boring and too easy, I recommend the "Revival" mod ... This increases the Degree of difficulty considerably once again.
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