State of Decay 2 is an open-world zombie-themed survival game with RPG elements, the second installment in State of Decay series.
In State of Decay 2, you take a role of zombie-apocalypse survivor. After the tutorial, you can choose one of three maps to explore.
The goal of the game is to clear the maps from Plague Hearts – sources of Blood Plague disease that makes zombies more aggressive and dangerous. The world is entirely free to explore. Throughout it, you come across survivor’s bases that you can upgrade with different facilities such as kitchens, gardens, workshops and many more. During the game you are also going to meet new survivors, that would join you and become playable. Each survivor has its progression system with numerous stats to upgrade and abilities to unlock. The death in the game is permanent for every survivor. The game offers many unique items and weapons, both ranged and melee, to fight zombies and hostile survivors. The ammunition for firearms is limited therefore frequently it’s better for players to avoid combat and use stealth and distraction items rather than brute force. One of the game’s most notable features is the full-fledged cooperative multiplayer support that allows groups of up to four players to go through the entire game.
Just too buggy. In general, I can stand the lack of missions and other content, but bugs ruined all my progress. The randomized goals pissed me off too. I was killed multiple times not because of my skills but due to technical issues. So I have nothing to say about this game except it’s bad and frustrating.
A great game, especially for an indie studio. Yes, it has some problems but the fun it brings is much more important. A huge job was done here, and I appreciate that. You play as a group of characters, and each of them is complex and interesting. And you need to balance your team and decide who lives or dies. The gameplay may seem repetitive but I didn’t have any problems with it. The further I play this game, the better it gets.