Jelly in the sky
About
This is an innovative, physically realistic 2d artillery game. A crazy experiment, ended up as a game. The whole game world - is a physics simulation! But on a deeper level than you ever seen in games. There's no sprites, no constantly shaped physical blocks. Everything is made of dynamically and realistically permutating matter.
Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way.
The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU.
On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality.
This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.
Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way.
The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU.
On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality.
This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.
System requirements for PC
Minimum:
- OS: Windows
- Processor: 1.2 GHz
- Memory: 2 GB RAM
- Graphics: GTX 600 series and higher (384+ parallel cores)
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card: Any
- Additional Notes: The game runs on GPU, so your videocard is more important than CPU. Updating your videocard drivers to the recent version is recommended. Especially for AMD cards.
Recommended:
- OS: Windows
- Processor: 1.2 GHz
- Memory: 2 GB RAM
- Graphics: GTX 800 series and higher (512+ parallel cores)
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card: Any
- Additional Notes: The game runs on GPU, so your videocard is more important than CPU. Updating your videocard drivers to the recent version is recommended. Especially for AMD cards.
Jelly in the sky reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review The Complexity of the game is that would not die from the next bugs. It's Been 3 months and nothing has changed. Added only management and a couple of levels in the company. The Game was hopeful, but the developer's laziness killed them. If the developer continues to develop the game at a pace like now, this game will be in a warehouse of indie games with eternal early access
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review The Game is cool, but I have a lot of bugs.
-The Screen does not move during the movement of the tank-no keys in the company-fun bots And a lot of things I describe or I can not remember.
Made a refund, hope to buy this game in the future.
And now I do not Recommend to buy.
The Project was a cool and huge potential.
The Main thing is to work on it and did not happen history as with DayZ.
Translated by
Microsoft from French
Microsoft from French
Early access review uh, it's a vague physics engine to shoot a scenery that only gets destroyed randomly. The levels are very complicated to finish because we remain stuck in the debris of the terrain too easily. The enemies are not dangerous, which is dangerous in this game is to be stuck in the mud.
I'm not even sure it's a game. The developer says it himself: "it's an innovative game, based on physics simulation, which potentially opens many interesting gameplay mechanics. I have implemented some. Goal collective imagination is wider and more comprehensive than the individual one. I believe every gamer is a little bit game designer. "
So he did not work on a real gameplay but hope that we, player we will find one. Yes, but no.
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Bach! Boom! Explosions! The Stripper's getting out of the cake! Um, what am I talking about? Oh, yes, Jelly in the sky.
What is it, you ask? It is the nostalgia of pure water. Scorched Earth? Pocket Tanks? Worms, after all? Almost everyone played in something similar in childhood, and although at that time "artillery" physics impressed, something still lacked. But now I'm kind of short. Meet-Jelly in the Sky, a game from the fan of physical games.
Take Pocket Tanks, add there more physics, destructible tanks, a pinch of SpinTires, a slice of Worms, and get it-a two-dimensional game in which funny Tanchiki ride in a physically correct environment and as physically correctly carry rivals and Surroundings into splinters. It is Possible to cut half-cards successfully made by a shot, after covering the opponent a ten-meter layer of soil, it is possible to bring down on it a building, it is possible, without calculating trajectory of a projectile, accidentally to kill the own tank.
10 "How am I going to get out of here now?"