Jet Hands: 200 Degrees
About
Hey, ever thought that first person cameras in games sometimes feel awkward? That it feels like you are looking through binoculars? Well, at least I did.
That's why I've pushed field of view way past the usual 60-90 degrees using a little trick.
I think it makes for a very unique look and feel and you should check it out.
Too bad I can't really make a game, so this is just a small tech demo with a bunch of random identical platforms.
Hopefully someone will like the idea and make something cool with it (imagine Mirror's Edge or Clustertruck with this perspective!)
Cheers.