Jimmy's Arcade
About
Simple shooter prototype.
Theme was not a priority. I mostly wanted to implement something for a game jam. I focused on the one room constraint.
I started late so with 10-11 hours of work I managed to get the command console to work, the door lock mechanism, and simple AI enemies spawning and crawling around + combat, score, lives
Beware of silent enemies. And no health bar.
Key bindings:
- F - Use command console (while looking at it)
- R - reload
- Right-click - Aim down sights
- Shift - Sprint
- Others that are not important
I am mostly proud of the world space UI and that' where I lost almost half of the time of development.
Premade assets:
- Low Poly FPS https://assetstore.unity.com/packages/3d/characters/creatures/meshtint-free-poly...
- Metalons https://assetstore.unity.com/packages/3d/props/weapons/low-poly-fps-pack-free-sa...