Jon Shafer's At the Gates
About
At the Gates is a 4X grand strategy game from Jon Shafer, designer of Civilization 5.
You are a Dark Age lord. Your destiny is to build a kingdom in the shadow of the crumbling Roman Empire. Explore the dangerous landscape around you, harvest its resources, and build a mighty economic and military machine. Your clans have their own personalities and desires, so carefully consider how you use them.
It won't be easy. Your path is unsure. Overcome your immensely strong neighbors. Outlast the frigid winters of the far north to discover a source of gold and vast riches.
Are you the leader who will usher in a new era of European history? Or will you be forgotten?--- Features ---
An Evolving Map
Seasons and weather dramatically transform the landscape around you. The river that once served as a barrier in the summer might become a highway in the winter - for both you and your enemies!
Character Management
Each of your clans has unique traits and desires, so choose carefully how you use them.
Survival & Roguelike Elements
Keep your clans fed through the harsh winter. Resources run out so always be hunting for more. Your neighbors can be immensely strong. Every game poses new challenges and opportunities.
Watercolor Art Style
A beautiful watercolor landscape serves as the canvas for your clever economic and military strategies.
Tooltips-in-Tooltips!
AtG features a revolutionary user interface which utilizes "tooltips-in-tooltips" for the very first time, making it far easier to learn without sacrificing any gameplay depth.
You are a Dark Age lord. Your destiny is to build a kingdom in the shadow of the crumbling Roman Empire. Explore the dangerous landscape around you, harvest its resources, and build a mighty economic and military machine. Your clans have their own personalities and desires, so carefully consider how you use them.
It won't be easy. Your path is unsure. Overcome your immensely strong neighbors. Outlast the frigid winters of the far north to discover a source of gold and vast riches.
Are you the leader who will usher in a new era of European history? Or will you be forgotten?--- Features ---
An Evolving Map
Seasons and weather dramatically transform the landscape around you. The river that once served as a barrier in the summer might become a highway in the winter - for both you and your enemies!
Character Management
Each of your clans has unique traits and desires, so choose carefully how you use them.
Survival & Roguelike Elements
Keep your clans fed through the harsh winter. Resources run out so always be hunting for more. Your neighbors can be immensely strong. Every game poses new challenges and opportunities.
Watercolor Art Style
A beautiful watercolor landscape serves as the canvas for your clever economic and military strategies.
Tooltips-in-Tooltips!
AtG features a revolutionary user interface which utilizes "tooltips-in-tooltips" for the very first time, making it far easier to learn without sacrificing any gameplay depth.
System requirements for Linux
Minimum:
- OS: glibc 2.15+, 32/64-bit
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support
- Storage: 2 GB available space
System requirements for PC
Minimum:
- OS: Windows XP/Vista/7
- Processor: 1.6 Ghz
- Memory: 2 GB RAM
- Graphics: X1950 Pro, 7900 GT
- DirectX: Version 9.0c
- Storage: 2 GB available space
System requirements for macOS
Minimum:
- OS: Snow Leopard 10.6.8, 32/64-bit
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support
- Storage: 2 GB available space
Jon Shafer's At the Gates reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Very unfortunate.
I'm almost...
I was really looking forward to the Game and I was very much looking forward to it.
After a few Game time I can only say: NO GO!
The Basic System is a Mixture of CIV and the Offshoot Colonization.
Wow, I thought, Colo I thought was great, that In a new Guise, great.
Unfortunately, here again the Phenomenon, which Is Inexplicable to me, has occurred, that game Developer Trottel want to build on old Top games and simply do not take over the Things that make an old Game a Top Game and great Classics.
A Nice Example of this Is the Jagged Alliance Series ...
So the Basic Setup is really nice, I personally can also live well with the Graphics but there are thousands of small Points that completely destroy the Overall Game.
-No Overview No Mini-map, no Overview of the Clans. If you want to look at them, you have to look for them all individually on the Map and then click on them, WTF!
And this Point is important, because you have to take care of the Clans all the time.
-No Opponents ...
The other Nations like Saxony, Picts, etc. actually have An Impact on my Game.
They are just there and block Land, nothing more. No Interaction like Civ or EU4, no Diplomacy, no War ... nothing.
Then you'd better do it like Banished, Surving Mars or the like and leave your Opponents away altogether-Sense-goal???
Well worked out At CIV, great well-balanced, different Winning variants.
At Colo, a clear Goal, Independence, clearly understandable with the Declaration of Independence, etc.
here???
I'm supposed to equip 5 People and send them to Rome??? Why? WTF!
Should I conquer Rome?
According to current Knowledge, I Think is almost impossible, or just VERY dependent on Happiness.
I just have a Map, there is partout no Stone.
Unfortunately, that means I can't build Stone buildings. THAT is a huge Topic, because without Stone Buildings all resources are dismantled quite quickly ... (n bit illogical Why a Grain farm made of 20 x Wood is gone after 3 Years and one of 20 Stones lasts forever)
But If the Resources are quickly gone, you can't build a real Economy and then the Conquest Of Rome is likely to take much longer than a long CIV game ...-Science The "Techtree," which is limited exclusively to "Exploring" professions It is very confusing.
The Division into different Areas, which have to do with each other very well!!!, is chaos and tedious learning.
First of all, you have to see that you mine STEINE with a Miner Under the Heading METALLURGIE and then find the Stonemason at HANDWERK.
Not all nonsensical, but everything very nested and very cluttered.
It is also very difficult to find a Strategy.
With Civ or EU4 you go down a Path, so more on Military or Discovery, Seafaring or something.
Here you just have the Processing Trades, usually very similar, but more effective Due to slight changes.
Then the Butcher Can make 2 Meat from a Cow, the Pier can stop 20 but he needs Salt. That makes Sense, but it opens up very awkwardly.
-Feeback? Today not Surveyer is killed somewhere by a Bandit, well you don't have to know that, you can see at some point that it is just gone.
Supply-supply, the great Mystery, extremely difficult here To keep track of many Clans, even if one dies or is about to: No Info from the Game.
Combat Results? Not really And so on And so forth ...
They are all small Things, but if you had you sit down and looked at What's well solved at Civ and at Colo and implemented this, actually simple Stuff, that would certainly be a good Game.
It may be that there is a lot that can be patched, but I always think: I don't stream a Film and then I can look at some of the delivered scenes afterwards that should be pure ...
I also don't buy a Device that lacks loud Parts, which the Manufacturer then, maybe, delivers at some point ...
Hence absolute NO GO!
Too bad I'm beyond the Refund Time, otherwise I'd swap it.
So I can only hope that patching ...;-(