Translated by
Microsoft from Russian
Microsoft from Russian
Why should you play a scrolling shooter, ported from an ancient handheld console? Because It is unusual and very interesting!
The Structure of levels and design of this game resembles ancient toys like Star Force on Dandy-a simple background, a bunch of flying on different trajectories of enemies with uncomplicated design, a huge number of levels, the truth flying one after another less than For a minute. On the other hand, in this game there is a lot of what from the Bulls Hellov-a large number of bullets fired by the tricky trajectories, homing curves lasers, pixel hitbox ship and a tricky scoring system. Here It is unclear, as it is explained, but the game, mixing features of old and new scrollers, manages to tighten, and in the end and at all to strain dangerous and memorable battles with bosses. Another feature of the game-a shield that slows down enemy bullets or even erases them, if they are small. The Game is very difficult, but the more you play, the more will open in it all the ease. Fans of the genre are sure to familiarize!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
When Bandai was still doing Handhelds ...
And Shmups were still common: Two good but somewhat aged Shoot'm Ups in one: "Judgement Silversword" and the additionally enclosed "Cardinal Sins" are two very old-shooy Shoot'M Ups, which originally appeared for the Bandai Wonderswan, one Handheld Console That Tamagotshi manufacturer Bandai launched in 1999 as a Competitor to Nintendo'S Gameboy Color. To Be sure, the Swan sold far worse than Nintendo's Competitor and eventually Bandai merged with Tekken developer Namco to Form Bandai Namco.
To have such a nicer, dises both handheld shup classics available again via Steam-Because who still has a working Wonderswan at Home?
You can clearly see both vertically scrolling Shooters their Age and also their handheld origins. Still, both offer solid shooter gameplay with upgradable Lasers, a Shield and an extremely happy Level of Difficulty. Certainly not for Shooter Beginners, but Veterans who don't shy away from retro graphics should quietly risk a Look!
Translated by
Microsoft from Spain
Microsoft from Spain
This game was originally developed by M-KAI for Bandai's laptop, Wonder Swan Color, and winner of the WonderWitch Grand Prix 2001 contest. Since then it became one of those "dark" games, little known, but of extraordinary quality. It was Finally released on a commercial level in the year 2004 by Qute.
And now we have it on PC, for a laughable price.
The game is a vertical shooters more or less classic, very based on the score.
We will See waves incredibly "rhythmic" (this aspect can remember in some way to another great shooters "amateur": Cho Ren Sha) and a hectic quite accentuated, with slight touches of "bullet hell" in some moments.
At our disposal We have 2 attack weapons, frontal and fan shot, and a defensive shield/attack with which we can destroy enemies by contact (rising the multiplier faster) and absorb their shots. Although It is of limited use and needs recharge over time.
It also Includes Cardinal Sins, which would come to be a kind of "Caravan" mode.
In short: If you like frantic shooters and make good scores is absolutely essential.