JUDGEMENT SILVERSWORD - Resurrection
About
Judgement Silversword is the winner of the "WonderWitch" 2001 game development contest, and was originally released in 2004. Designed for the WonderSwan Color, Judgement Silversword has the unique distinction of being one of the few shooting games designed for a handheld console, and it's also one of the best! Destroying enemies as quickly as possible is essential to scoring in Judgement Silversword, giving the game a ruthless tempo. One of indie developer M-KAI's first games, it can be seen as the inspiration and predecessor to the gameplay ideas in Eschatos.
Cardinal Sins puts an interesting twist on shoot 'em up gameplay with a score trial marathon spanning 7 different areas, each with a unique objective themed around the 7 Deadly Sins. Collect lives in Sloth, Hoard enemy data in Greed, and avoid Destruction at the hands of Wrath. Mastering the different objectives gives the game a great sense of variety. Getting an S rank in every trial is very challenging!
Key Features:
Cardinal Sins puts an interesting twist on shoot 'em up gameplay with a score trial marathon spanning 7 different areas, each with a unique objective themed around the 7 Deadly Sins. Collect lives in Sloth, Hoard enemy data in Greed, and avoid Destruction at the hands of Wrath. Mastering the different objectives gives the game a great sense of variety. Getting an S rank in every trial is very challenging!
Key Features:
- Two different games! Includes both Judgement Silversword and it's sequel, Cardinal Sins.
- Relentless shmup gameplay. Use your three weapons efficiently to rack up a high multiplier. However, your multiplier will drop quickly, so wipe out the enemies as fast as you can!
- Varied challenges and a deep scoring system create strong replay value.
- A faithful port of hard-to-find WonderSwan Color games.
- See where the legend began! Play the games that inspired Eschatos.
- Steam achievements are supported.
System requirements for PC
Minimum:
- OS: Windows Vista/7/8/8.1/10
- Processor: Dual-core processor running at 2.0GHz or higher.
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 8600, AMD RADEON HD3600, Intel HD Graphics 3000 or better. (Cards supporting DirectX 9.0c and Shader Model 3.0)
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: DirectSound compatible
JUDGEMENT SILVERSWORD - Resurrection reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Why should you play a scrolling shooter, ported from an ancient handheld console? Because It is unusual and very interesting!
The Structure of levels and design of this game resembles ancient toys like Star Force on Dandy-a simple background, a bunch of flying on different trajectories of enemies with uncomplicated design, a huge number of levels, the truth flying one after another less than For a minute. On the other hand, in this game there is a lot of what from the Bulls Hellov-a large number of bullets fired by the tricky trajectories, homing curves lasers, pixel hitbox ship and a tricky scoring system. Here It is unclear, as it is explained, but the game, mixing features of old and new scrollers, manages to tighten, and in the end and at all to strain dangerous and memorable battles with bosses. Another feature of the game-a shield that slows down enemy bullets or even erases them, if they are small. The Game is very difficult, but the more you play, the more will open in it all the ease. Fans of the genre are sure to familiarize!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
When Bandai was still doing Handhelds ...
And Shmups were still common: Two good but somewhat aged Shoot'm Ups in one: "Judgement Silversword" and the additionally enclosed "Cardinal Sins" are two very old-shooy Shoot'M Ups, which originally appeared for the Bandai Wonderswan, one Handheld Console That Tamagotshi manufacturer Bandai launched in 1999 as a Competitor to Nintendo'S Gameboy Color. To Be sure, the Swan sold far worse than Nintendo's Competitor and eventually Bandai merged with Tekken developer Namco to Form Bandai Namco.
To have such a nicer, dises both handheld shup classics available again via Steam-Because who still has a working Wonderswan at Home?
You can clearly see both vertically scrolling Shooters their Age and also their handheld origins. Still, both offer solid shooter gameplay with upgradable Lasers, a Shield and an extremely happy Level of Difficulty. Certainly not for Shooter Beginners, but Veterans who don't shy away from retro graphics should quietly risk a Look!
Translated by
Microsoft from Spain
Microsoft from Spain
This game was originally developed by M-KAI for Bandai's laptop, Wonder Swan Color, and winner of the WonderWitch Grand Prix 2001 contest. Since then it became one of those "dark" games, little known, but of extraordinary quality. It was Finally released on a commercial level in the year 2004 by Qute.
And now we have it on PC, for a laughable price.
The game is a vertical shooters more or less classic, very based on the score.
We will See waves incredibly "rhythmic" (this aspect can remember in some way to another great shooters "amateur": Cho Ren Sha) and a hectic quite accentuated, with slight touches of "bullet hell" in some moments.
At our disposal We have 2 attack weapons, frontal and fan shot, and a defensive shield/attack with which we can destroy enemies by contact (rising the multiplier faster) and absorb their shots. Although It is of limited use and needs recharge over time.
It also Includes Cardinal Sins, which would come to be a kind of "Caravan" mode.
In short: If you like frantic shooters and make good scores is absolutely essential.