Average Playtime: 1 hour

Umihara Kawase

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Note!: This is Umihara Kawase, one game in the Umihara Kawase Trilogy. It is based on the original SNES game. Below is a description of the entire trilogy.

Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hit!

Umihara Kawase is the name of our backpacking, Japanese, sushi chef heroine armed with a fishing rod, elastic fishing line, and a fishing hook. Face fish-like enemies, conveyor belts, spikes, watery pits, time travel and more. Collect items, and find your way to the end of each level. The deeper into this dream-like world that you venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits, and unlock bonus levels.

The elasticity of Umihara’s fishing line sets the Umihara Kawase Trilogy apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.Trilogy Features
  • Physics-based puzzle/platforming that challenges your reflexes and brainpower
  • Extreme elastic fishing-line physics give you advanced control
  • Many stages with branching paths across three complete games
  • Steam Workshop support in all three games for sharing replays
  • Four playable characters (in Sayonara Umihara Kawase)
  • Face giant, aquatic bosses like a tadpole, a seahorse, and more
  • Steam Achievements, Trading Cards, Leaderboards, and Cloud Saving
  • Full Steam controller support for all three games (optional)
Release date
Studio Saizensen
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 / 8.1 / 10
  • Processor: Intel Core2 Duo 2Ghz or faster processer
  • Memory: 1 GB RAM
  • Graphics: 256MB VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 150 MB available space
  • Sound Card: Direct Sound
  • Additional Notes: Controller recommended.
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Last Modified: Aug 28, 2019

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The Climber
Reach to ALL endings
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Tadpole 2
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Umihara Kawase reviews and comments

Translated by
Microsoft from French
Gameplay-wise, it's one of the best platformers I've played. The impressive physics allows for countless possibilities and every level can be rediscovered many times. Graphically it's far from the best 16 bits game, but the atmosphere, universe and music are lovely and unique. It's a shame western kids couldn't play this game back in the day, when I think of all the stupid games I bought on the SNES. Also, it's worth getting the steam version instead of emulating because of the very useful practice mode and the lack of slowdowns.
Translated by
Microsoft from French
Fishing rods and valves. Umihara Kawase is more than a game it is a sport. There is a challenge, a real search for performance. In short, it is undoubtedly an app to get into the "Hall of Fame" of the platform. The programming is simply hallucinating and the margin of progression of the player constant. It is surprising to succeed tricks that one thought impossible 5h of play before. Of course, we will have to be selfless but it is a game that deserves and in the end, after a good forty hours of play, we can finish the game at 100%, become a fool of the grappling and take definitely a lot of fun. I think I do not stop there. Indeed, it would now be very unfortunate not to apply my hard-earned skills on the "Umihara Kawase Shun" also available on steam. Fishing rods and valves I tell you!
Translated by
Microsoft from French
SHUT UP AND TAKE MY MONEY! A very little known game outside of Japan, released on Super Famicom (Super Nintendo home) and Yes this game has so more than 20 years. It is a platform game, we use a fishing rod as a grapin and the goal is to arrive, before the end of the Chrono, at the exit door of the level. Why buy this game rather than DL the SNES version on emulator? is many reasons! -Steam success (good that osef but let's not be sectarian)-steam maps history of having pennies in addition to the wallet or having the class with a badge that no one will see because frankly the number of people who drag on the steam activity are also cabins them as Linux users on steam (free troll DSL:p)-online ranking and backup in the steam cloud, history of not left on for 20 years the SNES to not lose the backup because of the battery of the SNES cartridge (Yes Yes , take a tour on the net, you will see that a Japanese left his console lit for 20 years ^_^)-steam workshop, history share our masochistic spirit to the happy possessor of this little video game bead < 3 and according to a press release, the Shun version (output on PS1) will also see the day on steam \ o/short, pulls out your CB from the wallet and validates the purchase of a free click and with full of stars in the noeils: 3
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