Juicy Robots

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Inspired by the seminal Martin Jonasson & Petri Purho's  "Juice it or lose it" talk at the Nordic Game Conference in 2012 and Jan Willem Nijman's "The art of screenshake" talk at INDIGO Classes 2013, a little playable demonstration of how changing little details can have a huge effect on how a game feels to play.

Part of my game feel series and an integral part of my teaching and approach to game design. Show not tell, yes, but also to experience for oneself.

A personal challenge here was to achieve these effects through manipulating stationary images rather than via using traditional frame-by-frame animation techniques. Everything seen here is coded--from the the sense of inertia through to hit sparks and falling debris--all but the explosions are coded effects rather than produced through sequenced images.

Press + to enliven the experience.

Music by Azureflux "Bipolar Bear" CC BY-NC-SA 4.0.

If I was to do this again, I'd introduce the sound effects and music much earlier on in the sequence.

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JAMgames
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Last Modified: May 24, 2021

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itch.io