Jumpy Robot

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About

In the future, poorly drawn robots will be at odds with some sort of booger creatures while traversing completely unfamiliar test levels.

Jumpy Robot was slapped together in about a day and a half in the latest stable version of GameMaker Studio 2 for the OLC Codejam 2021. The goal was to setup jumping mechanics that feel nice and to get level data to load in from external files that are relatively easy to edit. That being said, levels for Jumpy Robot can be edited and/or created in any text editor that can save standard text files.

To Edit Jumpy Robot Levels:

  1. The first line of a Jumpy Robot .lvl file is [number of chunks] [chunk width] [chunk height] [player x position where level should end].
  2. Then chunks are just rows and columns of integer values separated by spaces and line breaks.
    1. 0 = blank space
    2. 1-3 = solid blocks
    3. 6 = enemy
    4. 9 = player start
  3. Save level in game directory with .lvl file extension.

Game Controls

  • Movement - WASD or Gamepad Dpad/left stick
  • Jump - Space or A on an XInput Gamepad
  • Back out to Title screen - Escape

Assets

  • All Graphics and Code was made (poorly) by Mushroomstick
  • All Audio was from some Humble Bundle Audio Asset pack I bought a few years ago.
Platforms
Release date
Developer
Mushroomstick
Age rating
Not rated

System requirements for PC

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Last Modified: Sep 6, 2021

Where to buy

itch.io