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Run, jump and slash your way through a vast world of challenges and embark on an epic adventure!

“Swordigo is a love letter to the platforming and adventure games of the past.” — SlideToPlay, 4/4

“There’s never a dull movement as you hop between platforms and slash your sword against a plethora of enemies.” — Apple’n’Apps, 4.5/5

“Honestly, if you only buy one game this week, you should choose Swordigo.” — AppAdvice

• Explore a magical realm of dungeons, towns, treasures and devious monsters.
• Gain experience and level up your character.

• Find powerful weapons, items and spells to defeat your enemies.

• Venture into gloomy caves and dungeons illuminated by the atmospheric dynamic lighting system.

• Precise touch controls designed specifically for iOS.
• Customize the controls to your preference.

• Game Center achievements.
• Use iCloud to sync saves between the iPhone, iPod touch and iPad.
• Retina display support for both the iPhone and the iPad.
Release date
Touch Foo
Ville Makynen
Age rating
Not rated

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2

System requirements for Android

2.3 and up
Edit the game info
Last Modified: Dec 1, 2023

Where to buy

App Store
Google Play

Swordigo reviews and comments

Translated by
Microsoft from Dutch
A great 2.5D action adventure platformer game that reminds me a lot of Zelda 2 on the NES. Plays very smoothly, controls are generally very responsive and the ability to move around HUD elements and the button layout through the settings menu was a great move. The music is very good. Didn’t mind reusal of the same tracks for various areas, though more musical variety definitely wouldn’t be bad. Sound effects are fine, too. The 3d graphics are... servicable. I can imagine that they had to be made simple in order for the game to run so smoothly, but even then the human models simply look unsettling (especially in close-ups). Some enemy models also feel like they don’t belong in this game (like the mages or thieves), even though these models actually look quite good due to their simplicity. Colors clash and some textures look like they won’t age well. The 2D backgrounds are oftentimes jarring and can mess with your perception of foreground elements. The background art should be less busy and distracting and should complement the foreground assets. In short, could be significantly better, but not entirely horrible. The story may not be something new, but it was good enough to fit the setting and give the player a nice little backdrop to what they’re doing. Collecting treasures and finding new loot is nice, though the loot wasn’t very varied (mostly money or xp). Still enjoyed getting 100% completion. Even though there is an inventory and a status screen, there isn’t a lot of menuing, which keeps the gameplay flowing. More customization options would be nice. New swords only serve as damage upgrades, making previous swords obsolete. There are only two types of armor, too (excluding the starting green outfit). The trinkets are a cool idea and I would’ve loved to see more than the three we have now (this would offer a solution to my customization issue and increase replayability). The magic spells are a neat mixture of Zelda 1’s items and Zelda 2’s spells that slightly act like Metroid-like progression keys. Would’ve loved to see more of them (some can be optional, purely for the sake of convenience). All nitpicks aside, this was great game. Would love to see a sequel (I would pay for it, too). Great job, you guys :D
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