Swordigo reviews

Translated by
Microsoft from Dutch
A great 2.5D action adventure platformer game that reminds me a lot of Zelda 2 on the NES. Plays very smoothly, controls are generally very responsive and the ability to move around HUD elements and the button layout through the settings menu was a great move. The music is very good. Didn’t mind reusal of the same tracks for various areas, though more musical variety definitely wouldn’t be bad. Sound effects are fine, too. The 3d graphics are... servicable. I can imagine that they had to be made simple in order for the game to run so smoothly, but even then the human models simply look unsettling (especially in close-ups). Some enemy models also feel like they don’t belong in this game (like the mages or thieves), even though these models actually look quite good due to their simplicity. Colors clash and some textures look like they won’t age well. The 2D backgrounds are oftentimes jarring and can mess with your perception of foreground elements. The background art should be less busy and distracting and should complement the foreground assets. In short, could be significantly better, but not entirely horrible. The story may not be something new, but it was good enough to fit the setting and give the player a nice little backdrop to what they’re doing. Collecting treasures and finding new loot is nice, though the loot wasn’t very varied (mostly money or xp). Still enjoyed getting 100% completion. Even though there is an inventory and a status screen, there isn’t a lot of menuing, which keeps the gameplay flowing. More customization options would be nice. New swords only serve as damage upgrades, making previous swords obsolete. There are only two types of armor, too (excluding the starting green outfit). The trinkets are a cool idea and I would’ve loved to see more than the three we have now (this would offer a solution to my customization issue and increase replayability). The magic spells are a neat mixture of Zelda 1’s items and Zelda 2’s spells that slightly act like Metroid-like progression keys. Would’ve loved to see more of them (some can be optional, purely for the sake of convenience). All nitpicks aside, this was great game. Would love to see a sequel (I would pay for it, too). Great job, you guys :D
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