Kalvgv's Dungeon Crawl: Reign of Darkness
About
V7: What's New? -:>
- Bug fix with level progression
- Added battle cleric in 3rd level
V6: What's New? -:>
- Minor teaks and improvements
- You now start with 1 torch
- Torch now has a life meter/bar that fills as you walk
- Added new lore book to second level
- Updated the hud for trophies
- corrected some save and load functions
- Audios now correctly load and play
V5: What's New? -:>
- fixed annoying audio bug in NPCs
- fixed game over errors
- created a new hud
- redesigned the controls/information display
- corrected some audio bugs
- added a new lore book to level 1
- you now only start with 0 torches, and minimum sight range is just 2 tiles in all directions
Known Bugs:
- Some audio won't play for some reason, no idea why
- The Sliders have dopplegaengers
- Some tiles outside the bounds of sight are visible for no known reason
V4: What's New? -:>
- save load bug fixes
- surfaces added for lighting effects
- fixed trophy save load functions
- fixed second level fog of war issues
- adjusted the torch placement when walking, and size
- adjusted starting torch count
- added functionality of first 2 treasures to impact game play
- adjusted npc ai
- added a controls/help button and window display
- added a toggle for hud, "H"
V3: What's new? -:>
- start menu
- save and load features (autosave on level progression)
- new artifact
- new monster and mini boss
- new traps
- new tiles
- new music
- new sounds
- darkened the lit area to help with contrast and avoid eye hurting
V2: What's new? -:>
- background music with audio options
- trophies from treasures
- second level
- sound effects
- narrative/lore books audios/pickups
- new monster
- traps
+ and - on the number pad control the audio volumes for music
Arrow Keys are the controls.
Just a 1 day, < 8 hour project.
You play as a ginseng named Kalvgv, who is in search of treasures. You start with a few torches, and the torches randomly come per step. Enemies destroy torches. There is no dying, just darkness and being lost.
I plan on adding a second level, where traps and new monsters will be.
For now, monsters spawn as you explore the dungeon from a spawn point.