Average Playtime: 1 hour

Karmaflow: The Rock Opera Videogame - Act I & Act II

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Karmaflow: The Rock Opera Videogame Act II and the digital OST will be available to you for free upon release when you purchase Act I.
Karmaflow: The Rock Opera Videogame is a puzzle platforming game. It is a unique spin on the traditional gaming experience. In Karmaflow, the game’s story is presented entirely in the form of a rock opera, sung by some of the world’s most talented rock voices.

Karmaflow tells the story of the Karmakeeper, and his journey through several worlds. Each world is protected by a Guardian. These Guardians are burdened by a heavy conflict, which rages in each world. The Karmakeeper learns what happened in each world by hearing each Guardian out, but also listening to their counterparts. In the end, he decides what happens to the world and its inhabitants.

Play as the Karmakeeper and actively decide the way the rock opera and its story progresses in Karmaflow: The Rock Opera Videogame. Puzzle and explore your way through five different worlds. Change the environment, change the music...

Key features:
- A unique blend of musical narrative and gameplay experience
- Extract from and infuse Karma to objects and beings to change their behaviour.
- An adaptive music system: your actions control the tone of the music.
- Music performed by international artists like:
Simone Simons (Epica)
Dani Filth (Cradle of Filth)
Marc Hudson (Dragonforce)
Tony Kakko (Sonata Arctica)
Alissa White-Gluz (Arch Enemy)
Metropole Orkest (the world’s biggest – Grammy-award winning – professional pop and jazz orchestra)
- Explore five different mysterious worlds. Meet all the characters. Learn about their conflicts. Your actions determine the fate of each world.
Release date
Basecamp Games
Basecamp Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Vista, 7
  • Processor: Intel Core 2 Duo 2,4 GHz or AMD Athlon X2 4800+
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 3850 512 MB or NVIDIA GeForce 8800 GT 512 MB
  • DirectX: Version 9.0
  • Storage: 4 GB available space
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Last Modified: Sep 17, 2019

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Karmaflow: The Rock Opera Videogame Gameplay (PC HD)
Jan 19, 2015
Karmaflow: The Rock Opera Videogame OFFICIAL TRAILER
May 1, 2015
Karmaflow: The Rock Opera Videogame - The Muse and the Conductor (excerpt)
Feb 2, 2015
Karmaflow The Rock Opera Videogame Act I & Act II launch trailer
May 10, 2015
Jimmy Criptoy
Karmaflow - Epilog - The Destroyer Vostfr
May 26, 2015
Karmaflow - Act III - The Sun Brother Vostfr
May 30, 2015
View all videos
537 items
The flow of Karma
Don't obstruct
Complete the Bird Goddess confrontation within 3 minutes
These were written in haste...
Complete the chase within 3 tries
I am the echo of its sound
Collect 14 datashards and learn about the Worlds and the Multiviverse!
I have the sight of eternity
Collect all datashards and learn everything about the Worlds and the Multiviverse!
view all achievements
14 items

Karmaflow: The Rock Opera Videogame - Act I & Act II reviews and comments

Translated by
Microsoft from Deutsch
So in advance: I'm not going through with the first Act yet, but have just finished the first World. And I figured I could give a first Impression at first. I didn't belong to the People who were put away by the bad Reviews, because I was thrilled by the Music and the Idea. Graphic: I think that's a Matter of Taste. If you expect a High-End Graphics title, you're definitely wrong here, but I personally find the Graphics coherent, imaginative and it conveys the World quite passable. Control: Simple and actually very quick to learn, as the little Karma Keeper can't do much except bounce, glide, Double Jump and a Roll (so far). Jump Passages: I had no Problems in the first World because I find the Controls very precise. Story: I find them very interesting, even that is always sung at Plot, I think is more than super done. All right, it's nothing groundbreaking, but I think it's really nicely staged. In addition, you can pick up small red Splinters in the World that tell you something about the Background of the Story musically. Sound: I think that's, of course, the Best Aspect of the whole Game. Quite honestly: Even if you can't do anything with the Game, the Soundtrack is worth the Money. I bought the Deluxe Version, just so that I can own every little Track. You shouldn't be fooled by the Title, because even if it's "Rock," the Music is anything but "just" Rock. Metal Sizes From very different Genres sing together here. I never thought I'd ever hear the Arch Enemy singer and Dragonforce singer sing in such An outstanding Duet. And that's just been the first World. Folks: If you can only start with Metal, you should already have access for the Music. Bugs: Well, I'll admit that they're the GRUND for this Review. Since I almost got a Tobobist Attack. SPOILER INCOMMING! To name just one of these, at the End of the first World you have the Opportunity to choose between the Muse and the Conductor. I already knew the GEGEN the Muse option and wanted to "see" what happens if I decide to reunite the two. What is? It doesn't work. The small Part simply does not react when you click Right and try to extracte. I haven't seen anywhere yet that who did that. Am I the only diabolic one that tried this? Can't I imagine if I'm honest. I also "died" at the Site, which Meant that the Storm Trees that had been there before (before Time stopped). Only that one could not see. That was beyond annoying. So I was forced to let the Muse die, even if I didn't want to. I will try whether it is related to the previous Decision. Even if I don't believe that. I hope that these Things will be fixed, that such Little Things will slow down the Fun of the Game. Or that you "get stuck" if you contest a Flight Scene and then you don't take the Exit properly. Good thing that with the Muse annoys me more though, since I was quite thinking of looking at all the Options. Nevertheless, I would encourage the Game to Anyone in music of this Kind. Yes, it is far from perfect, but I am very happy to support such a Project, as really new and beautiful Concepts are rare in today's Game industry.
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