Kero Blaster reviews

Translated by
Microsoft from French
After finishing the game a first time (in normal mode) and having left it aside for some time, I wanted to test the two "demos" (in fact, games in full), pink hour then pink heaven: two free games on steam and that serve as "demo" to KERO Blaster (same universe and type of game, but these are "unpublished" levels). Technically, they end each in 10 or 15 minutes, except that after finishing them for the first time one unlocks (in each game) a "hard" mode. The levels are broadly similar but much more access on the platform phases, it is actually much harder than the normal mode but we realize fast enough that we learn to master a little better the levels with each death and it is a pleasure to see as we end up spinning in the first paintings of a level once we have learned to master them. And all this made me want to revive KERO Blaster in "Zangyou" mode (hard) too, just to see. Well, that's it, I'm done! I took the opportunity to launch a new game + that will torch very quickly once we know the game well (especially since one is overrated for a good part of the game); New game + that allowed me to switch to restore the normal levels in memory. Because Yes, the NG + is only for normal mode. And so: the levels in hard have nothing to do with the normal levels. If the basic mode of the game is a kind of run'n gun, the Zangyou mode levels are much more platform access (and much more punitive). The bosses are relatively similar overall (we still note some differences) but we are entitled to a brand new final boss, really not easy easily! The main difficulty of the platform phases comes from the fact that our character has very little air-control (and the double-jump, which we end up unlocking, tends to complicate even more all this), it is sometimes frustrating because it is something quite unusual, but we end up mastering (relatively) the thing is it's very satisfying to realize our progress as we chain the levels. This progression is also very important since we die often and all three lives lost, it is the game over that sends us back to the beginning of the level. But that's how we realize that such a difficult passage, that we had finally managed to pass after 10 minutes of unproductive tests, and now we pass it with our eyes closed, and that because of the fact that we control these difficulties, we can now go through the level much faster than the first few times to get to the new trap that causes us problem, and so on. Of course, the ambiance and the music are at the rendezvous! I caught myself stopping in some levels, just to listen to the music! In short, I really enjoyed the game the first time I finished it, but it seemed a bit too "simplistic", a little short, and overall quite far from equal the memory I had kept from cave story (to compare it to a game of the same dév '). Remake KERO Blaster (and its two "demos", pink hour and pink heaven that I really recommend, again) in hard mode allowed me to enjoy it otherwise and I finally find that it is a very good game that sweat the love of detail and level design well Thought! A big blow to my heart!
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