Average Playtime: 4 hours

Kero Blaster

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About

From the creator of Cave Story comes Pixel's latest work; Kero Blaster.
The C&F Inc. teleporters are going offline all over the place, and it's up to an intrepid frog employee to fix the situation.
A classically-styled 2D side scrolling action game packed with adventure.

You are a bipedal frog and a master of the Custodial Sciences, charged with the unenviable task of ridding your company's teleporters of strange black creatures.
Fight for your life through a menagerie of unique monsters while getting your hands on exciting new tools of the trade.

2017/3/21
Multilanguage support!


Also, there are FREE games with same characters available on STEAM too!
PINK HOUR and its sequel, PINK HEAVEN.
Please try them for the system test of Kero Blaster.

PINK HOUR:
http://store.steampowered.com/app/409670/

PINK HEAVEN:
http://store.steampowered.com/app/409690/
Metascore
82
Release date
Developer
ACTIVE GAMING MEDIA
,
Studio Pixel
Publisher
AGM PLAYISM, Playism, Active Gaming Media, AMAYA DAISUKE
Age rating
Not rated
Website
http://studiopixel.jp/keroblaster/

System requirements for PC

Minimum:
  • OS: Windows XP, 7, 8
  • Processor: CPU 1.2GHz
  • Memory: 1 GB RAM
  • Graphics: 800 x 600 VRAM 256MByte
  • DirectX: Version 9.0c
  • Storage: 20 MB available space
Recommended:
  • OS: Windows XP, 7, 8
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Graphics: 800 x 600 VRAM 512MByte
  • DirectX: Version 9.0c
  • Storage: 20 MB available space

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, Watch 5, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max

System requirements for PlayStation 4

System requirements for Nintendo Switch

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Edit the game info
Last Modified: Jul 30, 2023

Where to buy

GOG
App Store
Steam
PlayStation Store
Nintendo Store

Top contributors

Sinkler

1 edit
121
Kero Blaster - TINKER TIME!
Jan 24, 2016
Caddicarus
Kero Blaster REVIEW - BGR!
Jan 23, 2015
Balrog
KERO BLASTER - Frog Actions
Nov 12, 2015
Jim Sterling
Kero Blaster by draculantern in 26:35 - Awesome Games Done Quick 2016 - Part 40
Jan 27, 2016
Games Done Q...
Let's Look At: Kero Blaster!
May 13, 2014
Northernlion
Kero Blaster - Launch Trailer | PS4
Apr 5, 2017
PlayStation
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18,401 items
3.92%
Instant Salary
Beat Zangyou Mode without getting wiped out
5.88%
Cost Effective
Beat Zangyou Mode with 2 lives remaining
7.84%
Soaked in Sweat
Beat Zangyou Mode while wearing the jacket
9.80%
Perfect Attendance
Beat the game without getting wiped out
9.80%
Save the Gas
Beat the game with 2 lives remaining
view all achievements
8 items
Kero Blaster speedrun - 30:16
Kero Blaster Speedrun - 29:40
Kero Blaster first playthrough
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100 items

Kero Blaster reviews and comments

Translated by
Microsoft from French
After finishing the game a first time (in normal mode) and having left it aside for some time, I wanted to test the two "demos" (in fact, games in full), pink hour then pink heaven: two free games on steam and that serve as "demo" to KERO Blaster (same universe and type of game, but these are "unpublished" levels). Technically, they end each in 10 or 15 minutes, except that after finishing them for the first time one unlocks (in each game) a "hard" mode. The levels are broadly similar but much more access on the platform phases, it is actually much harder than the normal mode but we realize fast enough that we learn to master a little better the levels with each death and it is a pleasure to see as we end up spinning in the first paintings of a level once we have learned to master them. And all this made me want to revive KERO Blaster in "Zangyou" mode (hard) too, just to see. Well, that's it, I'm done! I took the opportunity to launch a new game + that will torch very quickly once we know the game well (especially since one is overrated for a good part of the game); New game + that allowed me to switch to restore the normal levels in memory. Because Yes, the NG + is only for normal mode. And so: the levels in hard have nothing to do with the normal levels. If the basic mode of the game is a kind of run'n gun, the Zangyou mode levels are much more platform access (and much more punitive). The bosses are relatively similar overall (we still note some differences) but we are entitled to a brand new final boss, really not easy easily! The main difficulty of the platform phases comes from the fact that our character has very little air-control (and the double-jump, which we end up unlocking, tends to complicate even more all this), it is sometimes frustrating because it is something quite unusual, but we end up mastering (relatively) the thing is it's very satisfying to realize our progress as we chain the levels. This progression is also very important since we die often and all three lives lost, it is the game over that sends us back to the beginning of the level. But that's how we realize that such a difficult passage, that we had finally managed to pass after 10 minutes of unproductive tests, and now we pass it with our eyes closed, and that because of the fact that we control these difficulties, we can now go through the level much faster than the first few times to get to the new trap that causes us problem, and so on. Of course, the ambiance and the music are at the rendezvous! I caught myself stopping in some levels, just to listen to the music! In short, I really enjoyed the game the first time I finished it, but it seemed a bit too "simplistic", a little short, and overall quite far from equal the memory I had kept from cave story (to compare it to a game of the same dév '). Remake KERO Blaster (and its two "demos", pink hour and pink heaven that I really recommend, again) in hard mode allowed me to enjoy it otherwise and I finally find that it is a very good game that sweat the love of detail and level design well Thought! A big blow to my heart!
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