Kick Ass Commandos reviews

Translated by
Microsoft from Deutsch
No One writes anything? Then here are some first Impressions of me. General: Thumbs up-with Caveats. The Process: Basically a twin stick shooter in a Pixel look. Similar to "Commando" (C64), "Rambo" (C64) or "Dogs of War" (Amiga), one Runs through a largely destructible landscape by top View and clayes diligently around with Bonds to Bullethell-shooters until one reaches the specified End point. In addition, you collect Trapped Comrades (almost I want to say "Bros"), who then, like the Eggs on "Yoshi's Story," run along as a Chain on the Player and also bore diligently. By the way, the usual Picking up of Power-Ups, Health, etc. On top of it, there is much of the same-that is, the large Battlesboard with plenty of Splatter. That's fun, but it lacks the finishing touches and-as is so often the case-is unnecessarily given Away to Potenial. Because: The Music is unfortunately a completely inconsequently unvocal Guitar Group and immediately forgotten. You saved on the wrong End-the above titles and today's "8 days" do much better and are still in my Ear to this day, almost 30 Years later (C64). However, the Weapon Noises with Setback and the Rumms in The event of Explosions are powerful and well managed. Their own Men and Opponents speak little or not, which gives away much Atmosphere. Only one Sort of Announcer Barks from time to time at striking Sentences. With a bit Of luck, however, you can make Huge Awareness Points with good language samples and be remembered forever, think of the unforgettable Samples in Terminator ("Hasta la vista, baby!") or, for example, Shadow Warrior ("You're half the man you used to be!"). I do not think the Overview in the Game is particularly good and it is still disturbed by the exaggerated splatter. Here would have been less more and maybe some Smoke, Fire or the like. Interesting. The Opponents spawn unrealistically and often wait well until you touch the Trigger Point, only then to get in Motion. They are often relatively doof, often deaf and at the same time so combat-loving that, for example, they overzealously already work the Walls with their Knives. They seem a bit like Zombies. Hmmpfh, well. The Game also doesn't seem finished, but is, according to the Title Screen, in the "Early Access Alpha 0.0.20," which Steam says, but doesn't predictively list it. Does not have a good Effect on me personally and arouses little confidence. In addition, all sorts of Levels and a Campaign are announced there. Best would the Devs still have "Excuse me ..." The written. After all: One of the "Early Access" levels is probably completely playable and offers a Kind of drainage tree structure with 18 Submissions in order to create a Replay value. Presumably the Budget is super tight and the Devs are trying to get the Money in for the next Levels with this Sale. Technical: On my Mac Mid 2014, 16GB, SSD, Intel Iris with Mavericks and XBox controller, the Game is running smoothly so far. However, the Controller is not usable on the Home screen. Verdict: The Game is already ok and I find it gratifying that Indies are dedicated to this time-honoured Genre. It is a Pity, however, that the Opportunities that arise are not being taken advantage of. Personally, For a change, I would like to see a Revival that will tell me from the Stool. There are plenty of Lukewarm titles.
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