Average Playtime: 3 hours

Kick Ass Commandos

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About

Lock and Load! It's time to KickAss and... Well, it's just time to KickAss. Grab your machinegun, flamethrower, rocket launcher and grenades. Assault the enemy base and free commandos to join your team while you destroy everything you see. Make your way through enemy bunkers to rescue your comrades, and kill everyone else you encounter!


  • KickAss Action
  • Weather Forecast: Bullet Storm with Hail of Grenades
  • Explosions. Big, Big Explosions.
  • Did we mention the Explosions?
  • Grenades, Flamethrowers, Machineguns, Rocket Launchers





Colonel Stone is the leader of the KickAss Commandos. He is tough as nails and takes no crap from anyone. If you want to be a KickAss Commando under his command, you personally owe him 100 pairs of boots taken from the bodies of 100 dead enemies!



Lex Lightning - Men want to be him, and women want to be with him. The magic of his mustache simply drives the women crazy, and his prowess on the battlefield makes his enemies shrink like your balls in a winter speedo.



Sgt. Mohawk is by far the strongest commando. He once pulled a broken down tank to the top of the hill to use it as his personal shoulder-mounted rocket launcher.



Corporal Blaze is also known as the “hottest” Commando, but that’s not because of his looks. He’s used his flamethrower to torch enemies across the globe.



Corporal T-Bone is so proud of his chiseled physique that he never wears a shirt, not even on missions in the arctic.



Lieutenant Ginger is the newest officer to join the Commandos. Rumor has it the only way he made it to the Commandos is because his family is connected to the highest levels of the government. He has a lot to prove if he wants to be accepted by the other Commandos.



Delta Ops - If we told you anything about these super secretive, elite forces, we’d have to kill you. So we’ll leave it at that.



Nameless Privates - Don’t bother to get to know them, because they probably won’t last long. Great for clearing minefields, going around dangerous corners, or just about any place bullets might fly.






General Irons is the unquestioned, totalitarian leader of the elite Tiger Division. During battle, he can usually be found sitting up high in a tower or on a wall directing his legion of soldiers and firing rockets into oncoming foes. He has made a blood oath to one day personally kill Colonel Stone with his bare hands!



Major Schwarz was totally incompetent and dropped every weapon he ever held, so they promoted him up the chain of command and gave him a crate of grenades. He’s not accurate, but he’s got butterfingers and grenades in volume.



Before joining the most evil enemy organization on the planet, the Commandant was know as the world’s most deadly assassin. General Irons personally recruited him to head up the Division’s secret operations battalion.



Red Devils usually work in squads of 5 or more basterds. They all wield powerful shotguns to spray waves of deadly bullets at their foes.



Rumor has it the Fire Strykers snort lines of cayenne pepper before charging into battle with flamethrowers, setting fire to everything in their path. Entire cities have been burned to the ground by these faceless, ruthless killers.



Killer Snipers are deadly for miles away. The combination of their next-gen, high powered rifles, along with their genetically modified “eagle eyes” makes them one of the world’s most accurate and efficient killers. Use cover such as trees, trucks, or even nameless privates to get close enough to take them out.



Troopers are plentiful and disposable. These guys are a dime a dozen. Nobody wants to be killed by the standard enemy lackeys, so if you fall to them in battle make sure you eat one of your own grenades so nobody knows!



The Rocket Brothers are the most feared tandem of killers the world has ever seen. These brothers are giants among men and carry rocket launchers that fire 5 rockets at a time. If someone feels the need to have a rocket launcher that big, does it mean they're trying to compensate for something else being too small?



Inside every enemy Tank is a tiny little baddie who wasn’t brave enough to fight like a man, and that just won’t do. It’s your job to pry them open like canned beans and put the smack down.
Platforms
Release date
Developer
Anarchy Enterprises
Publisher
Anarchy Enterprises
Age rating
Not rated
Website
http://www.kickasscommandos.com

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8, 10 etc
  • Processor: 1.2Ghz+
  • Memory: 2 GB RAM
  • Graphics: 256 MB+
  • DirectX: Version 9.0
  • Storage: 250 MB available space
  • Additional Notes: Supports Gamepad

System requirements for Linux

Minimum:
  • OS: If you're running the Steam client, you're good
  • Processor: 1.2Ghz+
  • Memory: 2 GB RAM
  • Graphics: 256 MB+
  • Storage: 250 MB available space
  • Additional Notes: Supports Gamepad

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for macOS

Minimum:
  • OS: OS 10.6+
  • Processor: Core 2 Duo 2.0 GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: 256 MB+
  • Storage: 250 MB available space
  • Additional Notes: Supports Gamepad
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Last Modified: Jan 22, 2024

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Kick Ass Commandos reviews and comments

Translated by
Microsoft from Deutsch
No One writes anything? Then here are some first Impressions of me. General: Thumbs up-with Caveats. The Process: Basically a twin stick shooter in a Pixel look. Similar to "Commando" (C64), "Rambo" (C64) or "Dogs of War" (Amiga), one Runs through a largely destructible landscape by top View and clayes diligently around with Bonds to Bullethell-shooters until one reaches the specified End point. In addition, you collect Trapped Comrades (almost I want to say "Bros"), who then, like the Eggs on "Yoshi's Story," run along as a Chain on the Player and also bore diligently. By the way, the usual Picking up of Power-Ups, Health, etc. On top of it, there is much of the same-that is, the large Battlesboard with plenty of Splatter. That's fun, but it lacks the finishing touches and-as is so often the case-is unnecessarily given Away to Potenial. Because: The Music is unfortunately a completely inconsequently unvocal Guitar Group and immediately forgotten. You saved on the wrong End-the above titles and today's "8 days" do much better and are still in my Ear to this day, almost 30 Years later (C64). However, the Weapon Noises with Setback and the Rumms in The event of Explosions are powerful and well managed. Their own Men and Opponents speak little or not, which gives away much Atmosphere. Only one Sort of Announcer Barks from time to time at striking Sentences. With a bit Of luck, however, you can make Huge Awareness Points with good language samples and be remembered forever, think of the unforgettable Samples in Terminator ("Hasta la vista, baby!") or, for example, Shadow Warrior ("You're half the man you used to be!"). I do not think the Overview in the Game is particularly good and it is still disturbed by the exaggerated splatter. Here would have been less more and maybe some Smoke, Fire or the like. Interesting. The Opponents spawn unrealistically and often wait well until you touch the Trigger Point, only then to get in Motion. They are often relatively doof, often deaf and at the same time so combat-loving that, for example, they overzealously already work the Walls with their Knives. They seem a bit like Zombies. Hmmpfh, well. The Game also doesn't seem finished, but is, according to the Title Screen, in the "Early Access Alpha 0.0.20," which Steam says, but doesn't predictively list it. Does not have a good Effect on me personally and arouses little confidence. In addition, all sorts of Levels and a Campaign are announced there. Best would the Devs still have "Excuse me ..." The written. After all: One of the "Early Access" levels is probably completely playable and offers a Kind of drainage tree structure with 18 Submissions in order to create a Replay value. Presumably the Budget is super tight and the Devs are trying to get the Money in for the next Levels with this Sale. Technical: On my Mac Mid 2014, 16GB, SSD, Intel Iris with Mavericks and XBox controller, the Game is running smoothly so far. However, the Controller is not usable on the Home screen. Verdict: The Game is already ok and I find it gratifying that Indies are dedicated to this time-honoured Genre. It is a Pity, however, that the Opportunities that arise are not being taken advantage of. Personally, For a change, I would like to see a Revival that will tell me from the Stool. There are plenty of Lukewarm titles.
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