Translated by
Microsoft from Italian
Microsoft from Italian
Product received for free Killers and Thieves I absolutely loved it, I really can't understand how it can have a media-review so low. Maybe the managerial aspect could be deepened a hair, but for the rest is a very interesting game that gives satisfaction.
I made a short review for those who want to deepen strengths and weaknesses in a few minutes: https://www.youtube.com/watch?v=ZfllBaQ0fig Good Vision: 3
Translated by
Microsoft from French
Microsoft from French
A game that I had never heard of, but the concept of which immediately pleased me.
After a little evening spent on it, I would say it is a very friendly game.
The graphic style is simple but pretty, no crashes to report, the audio part does the job. In short technically, it's not bad at all especially when you think it's developed by one person.
Level gameplay, I still have some worries.
I was hoping for a clever mix between a Guild Management part (recruitment, extension of infrastructures, upgrades etc...) and a "break of the century" part in real time pausable.
Off, this game is very unbalanced in favor of the burglary part and the management share is very minimal. And that's still the biggest flaw I find in the game. It is understandable if we consider the game as having a procedural generation of levels and a rogue-Lite side with the punitive side of the failures in mission but in this case it would be possible to unlock Guild improvements between the different "runs". Except that the game still follows a predefined scenario.
In short, the mix chosen is rather original but if you are looking for a thief Tycoon it is missed.
So stay a game where you have to manage your squad, between camole, training and automatic missions.
The burglary phases are therefore the main part of the game and the impression is mixed. The principle is good, unfortunately the inability to change the assignment of keys has enormously made me. The mapping is horrible. "E" for special abilities, "H" to hide and... "P" for active pause. In what world does the most important button can be put on "P"??? The space bar when it's useless.
Also, not sure whether it is a defect but the lack of backup has addressed me. If you are in a rogue-Lite, it makes sense, but it lacks a lot of typical elements of this kind of game. If you are in a game of management/tactics, it is difficult to understand.
In the end, even if it does not quite correspond to what I expected, it is a small sympatoche game, which could become very good with still a little work on it. Except I'm not sure there are any updates. This is APS an early access after all.