Average Playtime: 3 hours

Killers and Thieves

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About

Take the city then take your revenge in Killers and Thieves, the guildmaster adventure from the co-creator of the Banner Saga series.

You are the unseen master of a thieves’ guild in the medieval city of Greypool, taking ragged street rats and forging them into master criminals.

Assemble and train a team of unique burglars, thieves and cutthroats then send them on daring heists across a sprawling city. Select your team carefully - do you want the agile catburglar, the master lockpicker, or the deadly cutthroat? You can’t always take everyone you need, and the city is full of surprises that will force you to redraw your carefully-laid plans at a moment’s notice.

You decide the degree of risk: you could play it safe, but great riches await those bold enough to chase them—but then, so does the hangman’s noose.

Features:
You are the guildmaster. Send your ragged crew out on daring heists to stake out targets, steal precious things, and even perform assassinations.
Think on your feet. Meticulously-planned operations may fall into chaos as surprising emergent events come together in new and unexpected ways.
Play your way. Follow a compelling series of story-driven missions, and employ your own initiative to identify high-value targets in a living open world.
Keep the gold flowing. Wages must be paid, so make sure the money keeps rolling in. If the coffers are empty when payday comes, there could be trouble.
Manage your thieves. Recruit worthless street rats and forge them into master criminals, but remember the risks: even your best might not come home again.
An ugly world made beautiful. The sprawling city of Greypool and its seedy residents are brought to life with stunning art and animation inspired by medieval artworks.
An acclaimed team. Killers and Thieves was created by Alex Thomas, co-creator of the acclaimed Banner Saga series, and a team of award-winning industry professionals.

Killers and Thieves is the creation of Alex Thomas, co-founder of Stoic and Creative Director on The Banner Saga. He created this thieving adventure as an independent project, and it is being published by the Stoic team. Inspired by the question “What if you ran an entire thieves guild?” Alex has collaborated with a team of talented industry professionals to breathe life into a cruel, dangerous world.

Platforms
Release date
Developer
Alex Thomas
Publisher
Stoic
Age rating
0+ Everyone
Website
http://killersandthieves.com/

System requirements for PC

Minimum:
  • OS: Windows XP (sp2) or later
  • Processor: 1.66 GHz Dual Core Processor or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Killers and Thieves reviews and comments

Translated by
Microsoft from Italian
Product received for free Killers and Thieves I absolutely loved it, I really can't understand how it can have a media-review so low. Maybe the managerial aspect could be deepened a hair, but for the rest is a very interesting game that gives satisfaction. I made a short review for those who want to deepen strengths and weaknesses in a few minutes: https://www.youtube.com/watch?v=ZfllBaQ0fig Good Vision: 3
Translated by
Microsoft from French
A game that I had never heard of, but the concept of which immediately pleased me. After a little evening spent on it, I would say it is a very friendly game. The graphic style is simple but pretty, no crashes to report, the audio part does the job. In short technically, it's not bad at all especially when you think it's developed by one person. Level gameplay, I still have some worries. I was hoping for a clever mix between a Guild Management part (recruitment, extension of infrastructures, upgrades etc...) and a "break of the century" part in real time pausable. Off, this game is very unbalanced in favor of the burglary part and the management share is very minimal. And that's still the biggest flaw I find in the game. It is understandable if we consider the game as having a procedural generation of levels and a rogue-Lite side with the punitive side of the failures in mission but in this case it would be possible to unlock Guild improvements between the different "runs". Except that the game still follows a predefined scenario. In short, the mix chosen is rather original but if you are looking for a thief Tycoon it is missed. So stay a game where you have to manage your squad, between camole, training and automatic missions. The burglary phases are therefore the main part of the game and the impression is mixed. The principle is good, unfortunately the inability to change the assignment of keys has enormously made me. The mapping is horrible. "E" for special abilities, "H" to hide and... "P" for active pause. In what world does the most important button can be put on "P"??? The space bar when it's useless. Also, not sure whether it is a defect but the lack of backup has addressed me. If you are in a rogue-Lite, it makes sense, but it lacks a lot of typical elements of this kind of game. If you are in a game of management/tactics, it is difficult to understand. In the end, even if it does not quite correspond to what I expected, it is a small sympatoche game, which could become very good with still a little work on it. Except I'm not sure there are any updates. This is APS an early access after all.
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