The Withering
About
"The Withering" is a modern world post apocalyptic survival horror simulator. The story puts players in a world where a terrible viral infection wiped 90% of the population, which in return triggered a series of catastrophic events laying devastation on already dying world.
The gameplay consists of two elements, a turn based management and a real time action survival simulation. During the management gameplay players take control of a survivors camp and manage it's population by assigning different tasks, building up camp defenses, constructing building, managing upgrades / production and diplomacy. Players will also have to make decisions at random encounters and events, making each gameplay experience different. Defend your camp in a turn based tactical combat simulation from hordes of infected or bandit raids. Craft and equip your survivors with different kits to help them on their missions, or form raiding parties to take resources from other camps by force.
Player are also able to create and manage custom characters, and are able at any time leave their camp to explore the dying world. Taking control of their characters in a third person action / simulator to scavenge resources, materials and equipment that can be brought back to their camp and used in production / upgrades and fortification tasks. Random in world events and loot drops and different enemy types will make each play through different. Develop custom characters stats to increase melee and firearms skills as well as character physical performance by spending experience points earned during the real time action gameplay and running successful missions in the management gameplay.
The gameplay consists of two elements, a turn based management and a real time action survival simulation. During the management gameplay players take control of a survivors camp and manage it's population by assigning different tasks, building up camp defenses, constructing building, managing upgrades / production and diplomacy. Players will also have to make decisions at random encounters and events, making each gameplay experience different. Defend your camp in a turn based tactical combat simulation from hordes of infected or bandit raids. Craft and equip your survivors with different kits to help them on their missions, or form raiding parties to take resources from other camps by force.
Player are also able to create and manage custom characters, and are able at any time leave their camp to explore the dying world. Taking control of their characters in a third person action / simulator to scavenge resources, materials and equipment that can be brought back to their camp and used in production / upgrades and fortification tasks. Random in world events and loot drops and different enemy types will make each play through different. Develop custom characters stats to increase melee and firearms skills as well as character physical performance by spending experience points earned during the real time action gameplay and running successful missions in the management gameplay.
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel (R) i5 - 4200U CPU 1.6 GHz
- Memory: 6144 MB RAM
- Graphics: Intel (R) HD Graphics Family, SM:3.0
- DirectX: Version 9.0
- Storage: 6394 MB available space
- Additional Notes: The game might run on lower specs, but that configuration will not be supported.
Recommended:
- OS: Windows 8.x
- Processor: Intel (R) i7 - 980 CPU 3.33 GHz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- DirectX: Version 9.0
- Storage: 6394 MB available space
The Withering reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review The Graphic in Version 1 was not the bringer but the Game system was intrsesant.
One ran through a Zombie, Mutants and Bandits tried City, looking for Materials, Medicine and Building Materials for his Camp.
What was good was the Materials found where they belonged, Building Materials on Construction Sites, medicine in Ambulances, Ammunition and Weapons in Army Camps.
The 1 Version was not a Feast For the eyes in terms of graphics, but still good enough not to run away immediately screaming.
The first Version had everything to do when it gets ready to become a good Game.
Unfortunately, this is now the second Version, the Graphics are better but they really threw everything over the Heap.
You find Materials that you only need to fall by, you can no longer find any inalienable Weapons, Backpacks, etc., you can only Craft everything, and you will find some of them as never before.
There is no longer a half-usable Tutorile.
Too bad the Game was good, one found when investing a Time even well weapons and Equipment that you needed on all cases against Bandietes and Mutants.
Unfortunately, I must now say Fingers away the Game is just a Shadow of himself.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review First small Impression: Positively surprised, but palpable in the Alpha Positive: Some larger levels with good Atmo, some different Weapons, graphically many details negative: Trought control, spongy targets in Weapons, some very small Ones Levels/Areale, Some very few Zombies (some very weak the others too strong), Generally few items and no Items in Boxes, Cabinets or Cars (everything is only around, so do not search anything for "active"), currently no "Real" missions except this or The climbing is totally poorly programmed and funnatingly funnelled almost nowhere, the construction aspect to Menu hard just like the Co-survivors who only exact in the Menus and Statistics. If you have a Base and Survival Management Like e.g. in State of Decay we can expect here disappointed. The Managment in The Withering is certainly not bad, but very menu-heavy.
Otherwise: Everything else is ok, but just too much in the Alpha. The Stalling is actually good as I said, except for the Button-occupancy, which you can happily allow and the stalling is somewhat sluggish. The Collision Query isn't always right, either. Zombies are in some Places almost none, which is a shame that, with some Exceptions, most are rather easy to kill. The Graphics, at least the highest Setting, are quite successful for ne Alpha and also have many small Details that make the Environment look more alive. I can't say much about The craft system, except that it looks clear but I haven't had enough Resources to build something yet. However, the entire Base Management is not as "active" and profound as, for example, in State of Decay.
A Recommendation YES, but one must be aware; It's a very early Alpha and you can feel that. In any case, a Game that has Potential and is already motivated and fun, we hope the Developers stay tuned and Get ales out.