Average Playtime: 5 hours

Out of Reach

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Area Control mode

Completely new game-changing mode available from 13 Feb 2017 on every official Standard and PvP server.The point is not only to survive, build and explore but also to take over territories, defend them and try to beat other clans by the end of each week!

Players have to:

  • join a clan or create one
  • customize their flag and hang it on top of flag masts to conquer up to 12 territories
  • make use of received bonuses to gathering from each taken territory
  • take over opponents' areas by hanging the flag and gathering more points
  • increase flag points and influence over each territory by fighting other clans and destroying their properties
  • fortify and protect borders of their territories
  • use siege weapons, boats and gliders to reach strategical positions, lead in a clan ranking and get new ranks and rewards

    Upcoming updates

    Current Top 5 biggest add-ons requested by players that will come along with the next patches:

    Island claiming! Released!

    Old stronghold

    When you really want to settle down and a big base is not enough, you may want to claim the island as yours. Look for abandoned fortifications and use it's masts to stick your clan's flag on top. The longer you own the spot, the longer it will take to depose you.
    Of course, owning certain areas means bonuses for every clan member, for instance faster gathering.

    Improved 6th sense! Released!
    As a proper pirate you should be able to smell goods and treasures from a long distance.. or at least know where to find basic resources to survive. The 6th sense mode together with compass will let you do that to improve gameplay's dynamics.

    6th sense turned on/off

    Female pirates! Released!
    Start over or just re-customize your character - this time as Miss Pirate. Use the creator to choose skin color, hair style, age and every single detail of the face.

    Customization window

    Gunpowder! Released!
    Since the pirate traders found out where your archipelago is, they won't stop on selling clothes and resources. Gunsmith is on his way to equip you with new kinds of long range weapon. Nonetheless, as you can see in the pic below, we still want to keep the gameplay balance and stick to the single-shot, flintlock pistols.

    Pistols and cannons

    Although handguns are meant to serve the way bows and crossbows do, the medieval cannon will surely be too heavy to carry, that's why you can expect new means of transportation in the near future!

    Battle mode (Experimental)

    Here we need a brainstorm and your thoughts about it. Battle mode is dedicated for those who like fast-paced deathmatches. Right now we've got some sketches that can be framed in a few points:

    • 1. All the players start together in gliders during storm (some kind of an escape from sinking ships)
    • 2. There's a special island to land on
    • 3. The flood or tectonic events make the island sink slowly (and the level of surrounding water rises)
    • 4. Players need to search old pirate villages and shipwrecks to equip themselves, build shelters and fight to be the one who survives the longest

    About the Game

    The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.

    The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.

    Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.

    Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

    Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

    In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

    Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!

    Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.

    The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.

    • Ballista
      The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

    • Trebuchet
      Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

    • Traps
      Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.

    • Glider
      When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

System requirements for Linux

  • OS: Ubuntu 12.04 64-bit
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • OS: Ubuntu 14.04 64-bit
  • Processor: 3 GHz
  • Memory: 8 GB RAM
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

System requirements for PC

  • OS: Windows 7 64-bit
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card
  • OS: Windows 7 64-bit
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® GTX 950 or better)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card

System requirements for macOS

  • OS: OS X Lion 10.7
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • OS: OS X Mavericks
  • Processor: 3 GHz
  • Memory: 8 GB RAM
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
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Last Modified: Sep 17, 2019

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Out of Reach - Ep. 1 - Castaway Survival! - Let's Play Out of Reach Gameplay - Sponsored
Jul 30, 2016
Out of Reach - Ep. 2 - Caving for Bronze! - Let's Play Out of Reach Gameplay - Sponsored
Aug 1, 2016
Survivre chez les Pirates - OUT OF REACH
Jan 2, 2017
Pojkband Plays Out Of Reach - EP01 - Getting Started
Aug 9, 2016
[FR] Out of Reach - S1 Ep1 - Découverte
Jun 10, 2015
Sep 7, 2016
View all videos
1,000,000 items
Gather 1000 stones.
Mine 1000 resources.
Gather 1000 resources.
Cut down 500 trees.
Kill 100 other players.
view all achievements
44 items
out of reach mining copper and tin ep03
First time playing Out of Reach
out of reach gameplay episode 1
View all streams
38 items

Out of Reach reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review An OpenWorld survival MMO in Early Accsess. Stranded on an Island, try to hold your own against other Players and the driven of the Island – sounds like any other SurvivalMMO on Steam? Right, but still Out of Reach Deserves to be More closely Screened. The rather simple-looking game based on the Unity5 engine seems quite shabby At the beginning. Animations and SFX are very simple and the Ambient Sounds plop at once at – or disappear back into the nix. The PHP seems untidy and Awkward. But if you Take the Time and give the Game a Chance, you will be Surprised quite Positive. The initially confusing, player-friendly element is turned out to be a Practical, Player-friendly element, the great Wildlife is only really discovered after a boredom of the Island expedition and the lot of Craft possibilities are for such an early Development Status enormous. The base building system comparable to RUST is Solid and Convincing – the Farms of the Materials are complex, but not frustrating and Firearms cannot be produced at all – only armed with Bow and bow, sword, Spear or just an Axe you have to deal with Fight through the World of OoR. Where to get to a Sword is not very easy, already the simplest level, a Bronze Sword requires an extremely large amount of Material, which you have to collect together in gigantic Farms, melt the Copper and Tin in a Blast furnace and melt the metal alloy on a Anvil (which consists of even more Bronze). De Infatuation for detail can be noticed quite quickly and offers a great Charm. After my 10Hrine testing Time in Out of Reach, I managed to make a Boat, which is necessary to get to other Islands where you can find important Iron, but also dangerous Tigers. Even driving by Boat, however, is a Challenge. Each Paddle Wheel must be rotated by Hand, turning Manoeuvres must be planned and enough Stock must be stored in the Boat's Storage Boxes. For any Attackers, the Boat is equipped with a Crossbow as standard – but, like any other Weapon, I only needed it for Animals. Unfortunately. Because there's Nothing going on on the Servers that can accommodate 75 Players at the same time. In the 10 Hours Of Spiltime, not one Player has run across my Path – this Game seemed like a Single-player to me. So it was not surprising at the Beginning that I left boxes full of precious Loot in my Base, which was still completely open, when I logged in the next Day, even everything was still there. €14.99am is actually a lot of Money for an EA title in such a state, but a Gold Grab for Enthusiasts. If this Game Gets more Attention, and thus more Players, this Game could well develop as a serious Alternative. In any case, I have enjoyed the Time and will surely soon be immersed in the wild World again.
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