Average Playtime: 1 hour

King Arthur II: The Role-Playing Wargame

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Critically praised by reviewers and gamers alike, King Arthur was received as one of the biggest surprises to emerge on the gaming scene in 2010. Now the Fantasy/Roleplaying RTS returns in a sequel set to push the boundaries of the genre even further.
Our story begins long after young Arthur pulled the enchanted sword out of the stone, united the war-torn land of Britannia, gathered the Knights of the Round Table and secured peace in Camelot aided by the might of the Holy Grail. Where legends normally end, King Arthur II begins on its own gruesome tale...
Key Features
  • Dark fantasy setting. King Arthur is now the Maimed King, trying to mend a land torn asunder as he strives to heal himself.
  • Intense boss fights, where the hero’s forces are pitted against unique and terrifying foes.
  • Lose yourself in a stunning story that unfolds over a huge 3D campaign map featuring knightly quests and other special events
  • Wide range of camera control options, a revised animations and an extensive tutorial creating a more accessible and visually stunning experience
  • Experience huge real-time battles featuring thousands of soldiers and flying fantasy monsters
  • Battle enemies which employ unique war tactics and cast fantastic spells
  • Your choices will unlock special content, spells and units with plenty of new and unique possibilities with every choice
  • Lead major heroes who possess extraordinary powers
Release date
Neocore Games
Paradox Interactive
Age rating
Not rated

System requirements for PC

  • OS: Windows XP with SP3; Windows Vista with SP2; Windows 7
  • Processor: Intel Core 2 Duo (2 GHz) or equivalent AMD CPU
  • Memory: 1.5 GB RAM (XP) or 2 GB RAM (Vista, Win7)
  • Hard Disk Space: 16 GB
  • Video Card: ATI 3850 512MB; Nvidia 8800GT 512MB
  • DirectX®: 9.0c or higher
  • Sound: DirectX 9c compliant sound card
  • Additional: Nvidia (AGEIA) PhysX
  • OS: Windows Vista with SP2; Windows 7
  • Processor: Intel Core 2 Quad 2.4 GHz or equivalent AMD CPU
  • Memory: 2 GB RAM
  • Hard Disk Space: 16 GB
  • Video Card: ATI 5850 or greater; Nvidia 460 or greater
  • DirectX®: 10
  • Sound: DirectX 9c compliant sound card
  • Additional: Nvidia (AGEIA) PhysX
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Last Modified: Sep 17, 2019

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King Arthur Roleplaying Wargame Review (PC)
Dec 4, 2009
King Arthur - The Role Playing Wargame (PC) - Battle Gameplay [HD]
Dec 16, 2010
King Arthur II - Gameplay & Preview (20 min)
Jan 17, 2012
King Arthur II - The Role-playing Wargame Launch trailer
Jan 27, 2012
Paradox Inte...
King Arthur II in-game trailer E3 2011
Jun 7, 2011
King Arthur 2: The Role-Playing Wargame. Видеообзор
Feb 8, 2012
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King Arthur II: The Role-Playing Wargame reviews and comments

Translated by
Microsoft from Deutsch
In the Game, the Combat Line cannot be started and the infantry Units are invisible. = > the Game is scrappy
Translated by
Microsoft from Deutsch
The slightly different Total War ... Like the first Part, the Game relies heavily on Role-playing Elements. The Quests are mostly text-based but well written and are a bit reminiscent of old Text Adventures. The Real-time Battles are nice to watch, but on most Levels of difficulty far too light, so hardly any Strategy is needed here. Overall a spongy Game but you shouldn't expect a Fantasy Total War.
Translated by
Microsoft from Deutsch
lut bugated rubbish ... First of all, it can not be installed by the cd to avoid. But download without any problems ... Unfortunately due to diverser bugs not playable as you can't get over the introduction. If you have got you and get the graphic settings so that you can play the first battle deathed is then immediately closed again as you can not finish the introductions mission. Do not buy my fazit just even if the pictures and description look good and good it just claps out and not even playable. Lute waste of money
Translated by
Microsoft from Deutsch
Not as good as the first Part, unfortunately. Still good, still. What's missing? Tax Income, Influence of the Knights on the Provinces, provincial administration in general, legislative/decrees, the food resource, research, Urban development > the entire administrative and Manor part of the most rigid Game; Also, overview management for the Panel round. What's new? The Map is larger, there are more units, you can combine Artifacts and sell for EP, the Units are up to 4 times the size of the first Part, you can re-recruit anywhere in conquered areas and replenish EInties (in addition, it only ever takes until the next Train Instead of up to 4 Trains). What is ... Just different? The Adventures are (in my Opinion) not so good, it doesn't matter which Hero makes them, because his Stats have no Impact whatsoever (so you can't choose which Hero is allowed to play the hero), you only have one Army at the Beginning, three later, since the Army Leaders are set and have missions of their own That only they can do (a nice Idea, but annoying when the needed Hero is at the other End of the Map). Known Flaws: The Sidhe Council Guards have broken Models, causing them to march onto The Battlefield as swirled empty Armor. Sword as Leg, Helmet as Upper Body and something like that. Amusing, but only at first Sight. And the building system/building advantage System/Wieauchimmer is a little strange. After 20 Provinces, one Loses track of which Knight receives advantages for which Units through which Buildings in which provinces.
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