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King Arthur - The Role-playing Wargame

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Welcome to the lost age of chivalry, where magic and myth is alive, and you are destined to be one of the living legends: Arthur, the son of Uther Pendragon, the Once and Future King of the prophecies.
Fulfill your destiny and claim your rightful place on the throne of Britannia. Recruit fabled knights to your Round Table: send them to adventures or battles, let them gather knowledge and artifacts, see how they become the most powerful heroes of the realm. Build the majestic Camelot, but beware: there will be enemies, both mortal and otherworldly that will try to destroy you. Send your heroes and their followers to battle with legendary warriors and monsters and see how the folk of the faeries and the saints set against wizards and evil knights.
  • Real-time fantasy battles: spectacular fight scenarios on grandiose battlefields, featuring thousands of soldiers and powerful heroes such as Sir Lancelot, Sir Galahad or Merlin. Battles rely on the strengths and weaknesses of the different arms with several tactical possibilities, the abilities of the units and the heroes, monsters and most of all, spells.
  • Turn-based Campaign Map: Britannia is represented as a fully three dimensional topographic map where heroes move freely, conquer provinces or find adventures. In the turn-based campaign the changing seasons have effect on the gameplay and the graphics of the Campaign Map.
  • Create your own legend! The saga of King Arthur is an epic tale about the conquest of Britannia through a story-based campaign. The Campaign is divided into chapters, like a chronicle, each with a unique tone and theme. The chapters all have objectives, long- and short-term goals that also fit together to draw a grandiose picture of an unfolding storyline. There are many possible events and outcomes that all influence the legend itself and determine the ending of the storyline.
  • Morality Chart: Every decision in the game will influence the position of King Arthur on the Morality Chart. King Arthur might become a Christian ruler or the Follower of the Old Faith; a rightful or a ruthless monarch. These choices unlock special contents, allies, heroes, units and developments.
  • RPG elements: Heroes lead the armies and learn skills, spells and abilities from an ability tree for experience points. Heroes can also use magic items or become liege lords, entrusted with the leadership of a province, which is the best way to have them indebted. Arranging their marriages with the nice damsels of Arthur’s court also raises their loyalty.
  • Adventures: adventuring is the essence of King Arthur’s world. Quests pop up on the Campaign Map regularly. In technical terms it is a short story where the chosen knight has to make important decisions. Some adventures end in battles on special battlemaps.
Platforms
Release date
Developer
Neocore Games
Publisher
Paradox Interactive, Neocore Games
Age rating
Not rated
Website
http://www.kingarthurthewargame.com

System requirements for PC

  • OS: Windows XP SP2/Vista/7
  • Processor: AMD Athlon 3500+ or Intel Pentium IV 3.4 Ghz
  • Memory: 1Gb RAM (XP) 1.5Gb RAM (Vista/7)
  • Graphics: Nvidia 6600 (256Mb) / ATI Radeon X700 (256Mb)
  • DirectX®: 9.0c or higher
  • Hard Drive: 8 Gb of free space
  • Sound: DirectX 9-compliant sound card
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Last Modified: Sep 17, 2019

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Steam

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King Arthur - The Role-playing Wargame reviews and comments

Translated by
Microsoft from Deutsch
King Arthur-The Role-playing Wargame is a deep Strategy game with RPG Elements Gameplay. The Game plays out Gameplay on multiple Levels. Map On the Campaign Map, you move your Heroes or Armies around in a round, with the Player always having the first Move. Here localities can be conquered, enemy Troops attacked, Armies are managed and Quests are done. (If you have all the Villages of a Province in its Possession, You are Ruler of this) All Armies also show how much Of the fighting Power of the strongest army they hold. Personally, I found this partly misleading, because at lower or higher levels of difficulty than "Normal" the Display was not accurate and some Units were much stronger than indicated on top of seasons. . In the Summer, an Army can travel further and nothing happens in The winter, except that the Taxes arrive (once a Year there is gold and Food, which must last the Year) In addition, you can lease your Troops and Heroes, provided they have gained enough Experience. A Round on the Menu is a Season, spring, summer, Autumn or Winter. One Feature that should be mentioned is the Carma System, which is modeled after a Coordinate system and is influenced by The religion and Character of the Player. If you meet certain Requirements, you can unlock recruitable Units, Spells and passive Bonuses here. This can be Seen through Quests where you get a certain Output. Battlefield Once you attack an Army and it is not predetermined by the Game, you can choose from different Battlefields. The Terrain type Is listed, which gives some Units pre/. degraded (this depends on the Unit type. Severe Infantry Is weaker in the Forest, for Example. Easy not.) Before the Battle begins, you have the Opportunity to align your Army, that is, to place Troops. Once you've done that, the Armies swarm out and conquer Victory points that add to that donate Bonuses or Abilities or attack each other. The Player who still has soldiers or morals left or If the other gives Up Has won. Quests Quests can be designed differently in the Game. Sometimes you just have to fight, sometimes you have to go through a Kind Of Text adventure, in which Even the Skills of the chosen Knight come to bear, through and sometimes it goes about negotiating where you have to choose an exit by giving off a corresponding Amount of Raw Materials, Artifacts or Court Ladies (Artifacts are Equipment and Court Ladies can be married to heroes to give bonuses to Him or the Provinces Allocated to him. Some Artifacts and pretty much all Court Ladies can also have negative Effects) Unfortunately, every Now and then game Crashes cloud the Fun somewhat, but it is stored after every Round on the Map and after each completed Battle. Graficatto Soundtrack The Graphics are older, but it shows attention to Detail. Troops fighting Against Each other could be better represented, but the Soldiers themselves have individual Details such as Beards, hair colors, Facial Features, Etc. The Soundtrack is harmoniously woven. Summary Pro Karmasystem, which Unlocks units and other unlocks quests In several Ways solvable strategically profound Battles of any time in the Game of changeable difficulty contra battles partly confusing every now and then game Crashes with under Quite a lengthy conclusion At the Game, the Spirits really divorce. Either you like strategy games with deep Combat system and Country Management including Warfare Or You're not a Friend of it. The former will be satisfied, others will probably make the Game frustrated after a few Hours. At lower Levels of difficulty, "only" fights become easier. The Rest remains as they are. Buy recommendation from me only subject to Reservation.
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