King Arthur - The Role-playing Wargame reviews

Translated by
Microsoft from Deutsch
King Arthur-The Role-playing Wargame is a deep Strategy game with RPG Elements Gameplay. The Game plays out Gameplay on multiple Levels. Map On the Campaign Map, you move your Heroes or Armies around in a round, with the Player always having the first Move. Here localities can be conquered, enemy Troops attacked, Armies are managed and Quests are done. (If you have all the Villages of a Province in its Possession, You are Ruler of this) All Armies also show how much Of the fighting Power of the strongest army they hold. Personally, I found this partly misleading, because at lower or higher levels of difficulty than "Normal" the Display was not accurate and some Units were much stronger than indicated on top of seasons. . In the Summer, an Army can travel further and nothing happens in The winter, except that the Taxes arrive (once a Year there is gold and Food, which must last the Year) In addition, you can lease your Troops and Heroes, provided they have gained enough Experience. A Round on the Menu is a Season, spring, summer, Autumn or Winter. One Feature that should be mentioned is the Carma System, which is modeled after a Coordinate system and is influenced by The religion and Character of the Player. If you meet certain Requirements, you can unlock recruitable Units, Spells and passive Bonuses here. This can be Seen through Quests where you get a certain Output. Battlefield Once you attack an Army and it is not predetermined by the Game, you can choose from different Battlefields. The Terrain type Is listed, which gives some Units pre/. degraded (this depends on the Unit type. Severe Infantry Is weaker in the Forest, for Example. Easy not.) Before the Battle begins, you have the Opportunity to align your Army, that is, to place Troops. Once you've done that, the Armies swarm out and conquer Victory points that add to that donate Bonuses or Abilities or attack each other. The Player who still has soldiers or morals left or If the other gives Up Has won. Quests Quests can be designed differently in the Game. Sometimes you just have to fight, sometimes you have to go through a Kind Of Text adventure, in which Even the Skills of the chosen Knight come to bear, through and sometimes it goes about negotiating where you have to choose an exit by giving off a corresponding Amount of Raw Materials, Artifacts or Court Ladies (Artifacts are Equipment and Court Ladies can be married to heroes to give bonuses to Him or the Provinces Allocated to him. Some Artifacts and pretty much all Court Ladies can also have negative Effects) Unfortunately, every Now and then game Crashes cloud the Fun somewhat, but it is stored after every Round on the Map and after each completed Battle. Graficatto Soundtrack The Graphics are older, but it shows attention to Detail. Troops fighting Against Each other could be better represented, but the Soldiers themselves have individual Details such as Beards, hair colors, Facial Features, Etc. The Soundtrack is harmoniously woven. Summary Pro Karmasystem, which Unlocks units and other unlocks quests In several Ways solvable strategically profound Battles of any time in the Game of changeable difficulty contra battles partly confusing every now and then game Crashes with under Quite a lengthy conclusion At the Game, the Spirits really divorce. Either you like strategy games with deep Combat system and Country Management including Warfare Or You're not a Friend of it. The former will be satisfied, others will probably make the Game frustrated after a few Hours. At lower Levels of difficulty, "only" fights become easier. The Rest remains as they are. Buy recommendation from me only subject to Reservation.
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