Kingdom: Two Crowns reviews

Translated by
Microsoft from French
https://youtu.be/zzex3kOlBvU personal curator: https://steamcommunity.com/groups/LEDODO#curation the Queen watched the plains of her Kingdom, the spring was there, the birds sang and we saw in the distance a deer Balling in the groves, feeding on the fresh grass. This vision as gentle was it could not prevent it from remembering its purpose, take back the island has gray monsters, made of... Snot? who wanted to Crown herself, she should not lose her Crown, without her, her authority would vanish and she would have no authority over her loyal subjects who worked tirelessly to build the camp and keep it afloat. She was the one who held the purse, the gold, the only remaining resource. She distributed it according to his needs: build a tower there, make it more resistance to the right, reinforce the wall to the left... Once she had laid the sum, the workers took care of it, the walls had to resist, the night approached. The subjects came home with haste inside, the archers in place, the spear-men, they waited. On the right, everything seemed quiet. On the left, however, a gate opened in a deafening din and this gate emerged from many creatures, running towards the wall that had just been built in haste. The monsters hit again and again, the archers, panicked, were shooting as they could, most of the arrows ended up on the ground but some touched their target. The wall began to yield under the weight of the attacks. His terror became unmanageable, the horse was nervously, she was about to flee... But suddenly the Sun rose with the sound of the bell tower which meant the beginning of a new day. The monsters fled to the gate before the wall yielded: the colony was saved for this time but next night the attack will be even more virulent. It was necessary to destroy the portal of the cliff before the colony was overwhelmed by chaos. --— You have not fully understood the principles of the game by this text? Normal! It's like in the game which is a mix between light management and Tower Defense with an extension requirement to occupy more terrain and unlock new structures. It's nice, like the previous one, I hang a lot but it would be necessary that the developers stop to put their artistic requirements before understanding the concepts of their games:. Let us be clear: If you do not read a guide, you will have to fumble, if you fumble, you will make mistakes, if you make mistakes, you will die because the game is demanding and does not forgive any mistake of investment of the gold you own. The developers have softened the formula compared to the previous ones however: If you die, you keep your improvements +/-, you do not rework naked, so gradually, by the time you die, you will get there. There is a success that asks to succeed in a run the game... Yep, I don't see how. Finally so, I see but it's ♥ ♥ ♥ ♥ ♥ ♥. Moreover, it would still be time for the developers to decide to take out a real progression of the concept: 3 iterations quite similar, it starts to see. Nevertheless, the idea of a persistent campaign is nice and less rough than the previous ones. The graphic paw remains absolutely magnificent: the cycle of seasons that accompany each of a particular atmosphere, with a sound atmosphere of absolute zenitude, there also different in each season, I am always as much under the spell. Concept so obscure that it will only appeal to a very small fringe of the population (which exists well and that is very loyal to the developers). I like obscure concepts. I love Kingdom because the str, even ultra-light, is rare, then it combines well with a Tower Defense light.
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