Average Playtime: 7 hours

Kingdom: Two Crowns

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In the award-winning Kingdom series, players took on the role of a monarch struggling to build their kingdom up from nothing. Hundreds of thousands of players across the world explored, recruited loyal subjects, and defended nightly against the persistent threat of the Greed – but they did so in isolation, and as with all things in Kingdom, nothing lasts… until now.

Kingdom Two Crowns builds upon the challenging micro strategy experience with an evolution of the celebrated franchise. Introducing the brand-new campaign mode, monarchs must now work to build a kingdom that stands over time until finding a way to defeat the Greed for good. Recruit new unit types and develop advanced technologies to bolster your defenses. Explore fresh environments to discover new mounts and secrets hidden in the deep. Revisit and revitalize your kingdom in its entirety as you move onward through the campaign.

But you don’t have to rule alone! Introducing a cooperative play experience that is totally unique to Kingdom Two Crowns, monarchs can now choose between a classic solo experience or seek the assistance of a friend, working together locally or online, dropping in or out at will.
A challenge awaits all who seek it here, whether you are a first-time ruler or a longtime fan. So be brave, great monarchs, for in the end Two Crowns shall reign stronger than one!

Key Features:
👑 BRAND-NEW CAMPAIGN MODE: Built upon the classic micro strategy that made Kingdom successful, monarchs can now build lasting kingdoms in a multi-stage campaign to stop the assault of the Greed for good.
👑 TWO CROWNS TO RULE THEM ALL: The struggle to build your kingdom need not be ventured alone! Strategize and defend your realm together in local or online drop-in/drop out co-op.
👑 NEW FEATURES, NEW STRATEGIES: A wealth of new features from technology upgrades to unit types to secrets to enemies, monarchs will need to plan wisely to see their kingdom flourish.
👑 FORMIDABLE CHALLENGE ISLANDS: Whether you seek the fierce threat of Skull Island or unique lands that modify the gameplay through special rules, the secret challenge islands expand the Kingdom experience to all players new and loyal.

System requirements for macOS

  • OS: OSX
  • Processor: Intel 5th Gen
  • Graphics: Dedicated GPU
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • OS: OSX
  • Processor: Intel 7th Gen
  • Graphics: Dedicated GPU
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

System requirements for PC

  • OS: Windows 7
  • Processor: Intel 5th Gen
  • Memory: 8 GB RAM
  • Graphics: Nvida GTX Series 8
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • OS: Windows 10
  • Processor: Intel 8th Gen
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX Series 10
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
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Last Modified: Sep 17, 2019

Where to buy

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Xbox Store
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Kingdom: Two Crowns reviews and comments

Translated by
Microsoft from French
https://youtu.be/zzex3kOlBvU personal curator: https://steamcommunity.com/groups/LEDODO#curation the Queen watched the plains of her Kingdom, the spring was there, the birds sang and we saw in the distance a deer Balling in the groves, feeding on the fresh grass. This vision as gentle was it could not prevent it from remembering its purpose, take back the island has gray monsters, made of... Snot? who wanted to Crown herself, she should not lose her Crown, without her, her authority would vanish and she would have no authority over her loyal subjects who worked tirelessly to build the camp and keep it afloat. She was the one who held the purse, the gold, the only remaining resource. She distributed it according to his needs: build a tower there, make it more resistance to the right, reinforce the wall to the left... Once she had laid the sum, the workers took care of it, the walls had to resist, the night approached. The subjects came home with haste inside, the archers in place, the spear-men, they waited. On the right, everything seemed quiet. On the left, however, a gate opened in a deafening din and this gate emerged from many creatures, running towards the wall that had just been built in haste. The monsters hit again and again, the archers, panicked, were shooting as they could, most of the arrows ended up on the ground but some touched their target. The wall began to yield under the weight of the attacks. His terror became unmanageable, the horse was nervously, she was about to flee... But suddenly the Sun rose with the sound of the bell tower which meant the beginning of a new day. The monsters fled to the gate before the wall yielded: the colony was saved for this time but next night the attack will be even more virulent. It was necessary to destroy the portal of the cliff before the colony was overwhelmed by chaos. --— You have not fully understood the principles of the game by this text? Normal! It's like in the game which is a mix between light management and Tower Defense with an extension requirement to occupy more terrain and unlock new structures. It's nice, like the previous one, I hang a lot but it would be necessary that the developers stop to put their artistic requirements before understanding the concepts of their games:. Let us be clear: If you do not read a guide, you will have to fumble, if you fumble, you will make mistakes, if you make mistakes, you will die because the game is demanding and does not forgive any mistake of investment of the gold you own. The developers have softened the formula compared to the previous ones however: If you die, you keep your improvements +/-, you do not rework naked, so gradually, by the time you die, you will get there. There is a success that asks to succeed in a run the game... Yep, I don't see how. Finally so, I see but it's ♥ ♥ ♥ ♥ ♥ ♥. Moreover, it would still be time for the developers to decide to take out a real progression of the concept: 3 iterations quite similar, it starts to see. Nevertheless, the idea of a persistent campaign is nice and less rough than the previous ones. The graphic paw remains absolutely magnificent: the cycle of seasons that accompany each of a particular atmosphere, with a sound atmosphere of absolute zenitude, there also different in each season, I am always as much under the spell. Concept so obscure that it will only appeal to a very small fringe of the population (which exists well and that is very loyal to the developers). I like obscure concepts. I love Kingdom because the str, even ultra-light, is rare, then it combines well with a Tower Defense light.
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