Average Playtime: 5 hours

Kingdom: New Lands

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About

Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for not just the greedy creatures block your way but even the environment itself can defeat you. Kingdom: New Lands asks you to puzzle things out on your own. You'll come across items, NPCs, and mysterious statues to help you but you'll have to figure out just how exactly they'll aide you in building and defending your Kingdom. Kingdom: New Lands features: Look, we REALLY didn't want to have to give you a feature list... but if you insist... • One ruler, their horse, and a bag of coins • Greedy creatures trying to take your coins and crown every night (stop them!) • Loyal subjects who will help build, attack and defend your Kingdom • Multiple upgrades for your homestead, different unit types to attack and defend, and secrets littered throughout the land • Beautiful soundtrack that has received two honorable mentions from the Independent Games Festival Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead.
Metacritic rating
80
Release date
Oct 21, 2015
Developer
Licorice
,
Noio
,
Raw Fury
Publisher
Raw Fury
Age rating
Not rated
Website
https://www.kingdomthegame.com/kingdom-new-lands/
System requirements for iOS
iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
System requirements for Android
5.0 and up
System requirements for macOS
Minimum:
  • OS: OSX Snow Leopard (version 10.6)
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Graphics: Nvidia 320m
  • Storage: 1 GB available space
Recommended:
  • OS: OS X Mavericks (version 10.9)
  • Memory: 4 GB RAM
  • Storage: 1 GB available space
System requirements for PC
Minimum:
  • OS: Windows XP
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7
  • Memory: 4 GB RAM
  • DirectX: Version 10
  • Storage: 1 GB available space
System requirements for Linux
Minimum:
  • OS: SteamOS or similar
  • Processor: Dual Core
  • Memory: 1 GB RAM
  • Storage: 1 GB available space
Recommended:
  • OS: SteamOS or similar
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
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Last Modified: Aug 25, 2019
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Kingdom review The game is very clever. I've sincerely enjoyed most of the "*you* figure it out" challenges. However a bit too often I feel frustrated rather than justifiably challenged. Ive spent perhaps 4-5 hours on this game in total, only reaching the 2nd island, and I dont really feel like playing the game any further. Im not expecting my grievances to get addressed in New Lands, but Im hoping a lot of my feedback can be incorporated into the sequel, Two Crowns. ## Major grievances ### The starting crew After making it to the 2nd island, at first it wasnt clear to me why I had these extra people. I thought maybe it was a bug. I later realised they came on with the boat. Its a great feature; I was very excited to not have to go through the mundane process of building up all the basics again. But at some point I started a new game, not realising that these additional NPCs were somehow part of the saved progress that Id be losing by starting a new game. I thought new game was the same as restart. This is incredibly frustrating: I still have access to the 2nd island, but in order to play it with a starter-crew, I need to replay the 1st island again? Thats not fun. It's cool that I can have an impact on the next level, but at least just default it to the highest scoring crew I've managed to bring over to date (count by coin value. If same coin value, the latest combination wins) ### Undo incomplete actions I desperately need the ability to undo an incomplete action, e.g. a building that has not yet been built or a tool that has not been picked up. Once, when trying to start galloping, I accidentally swiped up instead and ended up ordering a tree-choppin. This was the last tree before the closest town; suddenly the nearest town was gone (which I knew would happen, as I had uncovered this mechanic with great excitement in an earlier try), all because of a silly misclick. ### Catapult should always be moved inside ...even if the outermost barricade is to the right of it. Choosing to not build a new wall outside of my castle perimeter (I.e. Getting a bunch of upgrades for free) is a legitimate strategy for the right-hand side. Why shouldn't it be so for the left as well? Instead I ran into the very frustrating scenario of building & manning my catapult, only to realise that it would remain outside, unguarded and useless. ### Other: - The arrows in the level select menu are very unprecise and appear to malfunction quite a lot. No need for the arrows; just make it pure touch-controlled. - If I skip the tutorial, the KINGDOM title still stays up, so theres that weird intros scene but backwards when I run past there. ## Suggestions ### No need for randomly generated areas Maybe this is a controversial opinion, but why the random areas? What is gained from it? In a survival mode it would make sense. But in the vanilla game there is a progression from one island to the next. I'd have a lot of fun treating each map like a purposefully designed puzzle that challenges me in different ways, e.g. maps with an abundance of farmland but no merchant, or just a bunch of rabbits dens, or only one distant hermit town etc. ### Other: - Maybe let me sell buildings at a loss? - Some major savepoints, like every V or something. - Let me sell buildings at a loss. In particular Id like to decommission knights. It's just ridiculous that you can have a knight with four archers stuck to one side of the wall while the other side is left unguarded if I don't have more archers yet. It makes for a silly scenario wherein, if youre super lucky, your knight dies just as you destroy the portal, and your archers can return to guarding the other side again. Thanks for a great game, and best of luck with the sequel!
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The idea is nice but too simple. The game compensates for this simplicity with many restrictions and preventing features like spending cash to hire man. You assign roles and build useless defences over and over again, and that’s all this game is. Can’t recommend it.  
I didn’t expect much of this game - I don’t like games where you need to die to figure out how to put things together. Here somehow this process is not so awful. If the game is too hard for you, you can always find some guides but better try to solve the problem yourself. There will be much more satisfaction when you finally build a strategy and it works. Every achievement will be truly deserved. Yes, this game makes you try again and again but the result is worth trying.  
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