Labyrinth Prototype (Basic)
About
A hunt to collect Gems within the despair of the Labyrinth, where every step is known!!
This is inspired by the Greek myth Theseus & the Minotaur. The player has to collect gems and get the highest score before being caught by the 'Minotaur' red cube. However the labyrinth is hard to navigate and easy to get lost.
Created as part of the personal lab project set in the Junior Unity Pathway as a basic game. It has been worked on by myself and I have created everything from the coding to the UI. Apart from the font asset and image used for wall, and particle sprite sheets.
Future plans of the project and areas of exploration:
- Making the UI more appealing as well as including accessibility setting (I purposely chose a poor font style with the intention of making this changeable to be more visually friendly).
-Develop assets such as Player, Minotaur, Torch, and Walls.
-Develop Particle systems for Torch and Gems.
-Improve gameplay by summoning enemy at interval at a random spawn point, and have speed increasing overtime.